Hi guys, I have an hero with and ability that allows him to use the viral plasma from the firebat (modifing damage per level) but when I use more than once the ability learn it only applies the level one behavior, not the level 2 or 3 or 4 (when needed)
Any way on solving this without triggergs cuz I want a map free of triggers (I mean the data part: abilities, units, etc.)?
P.D.: solution posted at the end cuz I cannot update donĀ“t know why.
Each behavior (4 levels) has an independient damage effect, but then, every is set in one Set effet like the Firebat ability (Damage and Apply Behavir, in my casr the 4 behaviors).
I got the solution, I only needed to make a validator for each Apply Behavior Level Effetc: a validator compering behavior count on the caster, because I made 4 Dummy Behaviors (1 for each level) and when the abilitie of level is used, one dummy is added (the necesary for the level) so only needed to put a validator of Unit Compare Behavior Count for each level changing the Dummy Behavior In each one (I explain: validator level 1 needs Dummy Behavior Level 1, validator level 2 needs Dumy Behavior Level 2 and etc, etc...)
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Hi guys, I have an hero with and ability that allows him to use the viral plasma from the firebat (modifing damage per level) but when I use more than once the ability learn it only applies the level one behavior, not the level 2 or 3 or 4 (when needed) Any way on solving this without triggergs cuz I want a map free of triggers (I mean the data part: abilities, units, etc.)?
P.D.: solution posted at the end cuz I cannot update donĀ“t know why.
Does each ability level have an independent effect tree for each level from the ability? No shared Set effect etc.?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Each behavior (4 levels) has an independient damage effect, but then, every is set in one Set effet like the Firebat ability (Damage and Apply Behavir, in my casr the 4 behaviors).
Then that is your problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
? I don't follow you, what do I have to do for fix it and apply the correct behavior in the necesary level?
I got the solution, I only needed to make a validator for each Apply Behavior Level Effetc: a validator compering behavior count on the caster, because I made 4 Dummy Behaviors (1 for each level) and when the abilitie of level is used, one dummy is added (the necesary for the level) so only needed to put a validator of Unit Compare Behavior Count for each level changing the Dummy Behavior In each one (I explain: validator level 1 needs Dummy Behavior Level 1, validator level 2 needs Dumy Behavior Level 2 and etc, etc...)