Hello, even though I told my AI to attack my units EXCLUDING hidden and buried, they are still able to see my creep tumors. Not sure if this is a data editor or trigger issue, but does anyone know how to prevent the AI from attacking creep tumors?
Are you talking about the creep tumros you created in the Map Editor, or the ones actually spawned ingame by the queen?
Because I'm having this problem as well, the AI can attack the tumors made in the Editor. Not exactly sure why. If you're talking about the tumores you spawn ingame you should check the tumor ability Data. Maybe there is a little problem there.
Okay, I just tried it in the editor. My AI doesn't attack the burrowed creep tumor, just when I want to make a new one they can kill it, because its not hidden from the start :/
You must have the tags: burrowed and cloked active in "unit" in the Data Manager. Then it should work
In my map I have invulnerable (but visible) creep tumors. The catch is they only last 30 seconds (creep slows enemies in my map) so I was still thinking of how I did it.
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Hello, even though I told my AI to attack my units EXCLUDING hidden and buried, they are still able to see my creep tumors. Not sure if this is a data editor or trigger issue, but does anyone know how to prevent the AI from attacking creep tumors?
Are you talking about the creep tumros you created in the Map Editor, or the ones actually spawned ingame by the queen? Because I'm having this problem as well, the AI can attack the tumors made in the Editor. Not exactly sure why. If you're talking about the tumores you spawn ingame you should check the tumor ability Data. Maybe there is a little problem there.
Okay, I just tried it in the editor. My AI doesn't attack the burrowed creep tumor, just when I want to make a new one they can kill it, because its not hidden from the start :/ You must have the tags: burrowed and cloked active in "unit" in the Data Manager. Then it should work
Also, set the tumors to be invulnerable. That does it too
Yea, invulnerability should work too. I was just assuming, that one should be able to kill a tumor once you get a detector within range.
In my map I have invulnerable (but visible) creep tumors. The catch is they only last 30 seconds (creep slows enemies in my map) so I was still thinking of how I did it.