I will skip telling how frustrated i'm with this data editor and it's brilliant linking creation style which make me think of drawing portrait pixel by pixel with closed eyes.
I created ability which works like grenade but with different models. At the moment my character is casting ability, missile is flying to the point, it deals damage once it reach destination.
i have:
-Effects: X(launch missile) & X(damage)
-Actors: X (missile)
-Unit: X(missile)
-Ability: X
I need : (and dont know how to do)
-if possible some missile travel sound & sound when casting
-explosion effect&sound at impact location
-casting circle representing area of effect while selecting cast location
-casting animation on unit
For casting animation, you should change the actor of a caster: Abil.XXX.Start -> Set Animation: Casting (if I'm not mistaken).
For creating a plat, you should create an actor with a model splat, with actor events Abil.XXX..... -> Create (darn it, I don't remember, look at the infestors fun gal growth ability).
You should create a sound emitter for the grenade missile actor.
For sound when casting, add event to the caster when he starts using the ability.
Hello
I will skip telling how frustrated i'm with this data editor and it's brilliant linking creation style which make me think of drawing portrait pixel by pixel with closed eyes.
I created ability which works like grenade but with different models. At the moment my character is casting ability, missile is flying to the point, it deals damage once it reach destination.
i have:
-Effects: X(launch missile) & X(damage)
-Actors: X (missile)
-Unit: X(missile)
-Ability: X
I need : (and dont know how to do)
-if possible some missile travel sound & sound when casting
-explosion effect&sound at impact location
-casting circle representing area of effect while selecting cast location
-casting animation on unit
Please help. Thanks
For casting animation, you should change the actor of a caster: Abil.XXX.Start -> Set Animation: Casting (if I'm not mistaken).
For creating a plat, you should create an actor with a model splat, with actor events Abil.XXX..... -> Create (darn it, I don't remember, look at the infestors fun gal growth ability).
You should create a sound emitter for the grenade missile actor.
For sound when casting, add event to the caster when he starts using the ability.
Got it thanks!
happy to help ;)