- Thanks to SoulFilcher and others that responded.
SOLUTION FOUND ON PAGE 2 or if you are smarter than me, most likely in page 1, look for SoulFilcher's posts.
Been looking through/googled about starcraft 2 editor a whole day now looking for a way to increase the upgrades to 255 levels, like SC1.
Tried all the guides out there, but still doesn't work, I'm happy to finally give up and say that I have tried everything now.
The clock is freaking 02:36, I just can't sleep, I gotta be able to make 255 upgrades, no reason why not, since 1998 had that possibility in Starcraft 1 editor, I doubt we're moving backwards in technology! :P
@redbean87: Go First you need to open it in the Upgrades tab, and set max stack to 255. Then you need to set up a correct requirement too, because if you use a standard SC2 requirement the button will vanish once the upgrade is started.
Yeah, I know it has something to do with the requirements of the upgrade, every guide seems to want to change the requirements.
Still fumbling around with it, think I've tried to edit every single option in there, still unsuccessful tho, but thanks for the response anyway!
Sidenote: Most often when I edit requirements It says "-Requires Terran Infantry Level 1" ingame when I change the Requirements to something, maybe someone will get some kind of hint out of that? :)
Here is how it looks in the requirements, change every field, copied the ability and paste it, made a new one so many times with so many different settings, don't really know what I have tried and not tried, probably about 250-300 different settings/changes and map tries.
@redbean87: Go do you understand what that requirements says?
The USE part is empty, so it says the button will never be grayed out, but there are entries in the SHOW part and it means something will make the button disappear.
Not let's read what's in the show part:
-Equals: It says some value is needed in order to show the button.
-Count Upgrade ???: It says what you are comparing here (for your Equal entry) is the current state of an upgrade. Queued or Better: Takes into account if the upgrade has already started or has already been upgraded.
-Constant 0: The previous valued is compared to zero, so if your upgrade has started or completed 0 times the button will appear, if different from zero it wont.
So this requirement does not work for you. First you need to think about the coditions that would make your upgrade button be grayed out or disappear, then plan them in requirement language.
Yes, you did clarify that I need to do something, but not sure what, should I do something in use and show?
Or nothing, or one of them? Delete all the requirements?
What I want is the upgrade to be able to upgrade without any requirements up to 255, then I want the upgrade icon to vanish.
@redbean87: Go Ok, I was trying to give you directions but not answers lol.
First: Think about the USE part. When are your buttons supposed to be grayed out? When there is already one of that uprade under work. So you could make entries for the USE part similar to what you have for the SHOW part, but there is a difference: Where it says Queued or Better you change to Queued, because you only want to count if there is one under work. You can actually make that same requirement in a different way:
-Not -> Count Upgrade (your upgrade) Queued.
Now for the SHOW part. You said it has to go all the way up to 255 then vanish. So the number of upgrades (both completed or only queued) must be less then 255 for the button to be there. So the requirement must be:
-Less Then -> Count Upgrade (Your upgrade) Queued or Better -> Constant 255.
Current working max is 100 in the upgrade levels I believe (read it yesterday in this forum). It might be 107, if that didn't change in the past 2 years.
If you make them fake upgrades and detect them with triggers which apply all changes for the player via catalog, you can make unlimited upgrades.
At least that's basically how I made unlimited upgrades...
@Ahli634: Go If the limit is 100 or 107 you can fake a higher limit with data by making more than one upgrade with the same effects and button, then make one appear when the other is finished.
Sounds a bit complicated, should I make a trigger like:
"Tech Tree - Set Terran Infantry Weapons Level 1 upgrade level to ((Terran Infantry Weapons Level 1 count for player (Triggering player), counting Complete) + 1) for player (Triggering player)
Could make the data to keep upgrading to 100, but then nothing happend when I continued to upgrade.
Like:
1. Click Upgrade 100 times, yay 100 upgrades on weapon
2. Click upgrade the 101th time, still on same damage and 100 upgrades.
How can I put in the "use" and/or "show" to remove the first "Terran infantry weapon upgrade 1" and continue after 100 with "Terran infantry weapon upgrade 2" ?
@redbean87: Go Ok, so the limit is 100. If you want to solve it by using data, you have to add one upgrade for every 100 levels you want to achieve. But you only need to duplicate the one you already have. The requirement for each one will be slightly different, as you need to take into account the previous one.
So, go back to your requirement and change 255 to 100. Duplicate the upgrade, give it the same button in the research ability.
Make the new requirement have the same SHOW part, but in the Count Upgrade part you set up the new upgrade. For the USE part you need to consider the last level of the previous upgrade too, so you can start with an 'And' entry. 'And' entries allow you to include multiple requirements that must be met together. So you have:
And -> Not -> Count upgrade (first upgrade) Queued
\-> Not -> Count upgrade (second upgrade) Queued
In the command card you place the second upgrade's button i the same slot as the first one, it will be hidden by the first button until it vanishes.
- Duplicate Terran Upgrade Level 1 ? Should I Duplicate every single ability/effect/Requirement Nodes/units/weapons ?
If yes; How to add all of these to the upgrade?
- Cant I use an existing upgrade in the tree of the terran infantry upgrade, like Terran infantry upgrade 2, but fix some settings in some weird way?
If yes; How/which settings?
I think I gotta add that you are explaining this to a non-programmer, I'm more of a designer, the Data in Starcraft 2 isn't really that user friendly for 95% of the users :P
My problem is, there are 100 things to edit the new dublicated upgrade, and if I dublicate each ability effect requirement units etc that comes with it, I will end up with stuff that wont be used for the existing units that I use, and instead will use the upgrade on my new duplicated units, weapons etc.
Will try more tomorrow, 24 hours of sc2 editor makes the brain boil.
At this point I'm trying to config the Terran infantry weapons level 1 to disappear once it reached level 100
And trying to make Terran Infantry weapons 2 appear after Terran Infantry weapons level 1 has reached 100
Progress: n/a, really nothing at all in the progress, Data editor is harder than programming in C ++
Ya you can use the Level 2 that's how I did this for myself, you need to change the show on it to upgrade count level 1 = 100 and the use to work like you got Terran Infantry Weapon1 currently so it will add another 100 to the stack. But you need to change the use from Level 1 Queued or Better to 100 instead of 1 & Similar for Level 3 except only 55 if you want 255 Upgrades.
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Not sure if I followed your instructions correctly or not, a bit hard to understand tbh, did you mean it like this or did I completely misunderstood you?
Either way didn't work
But could only go up to 100 with it, It's good that I have another icon for terran infantry level 1, 2 & 3, will make it easier to spot if it works ingame :P
Tried so many ways now, completely lost, need more explanation, but pretend you are explaining to a 5 year old :D
The correct requirement would be the one I posted. Your upgrade doesn't need to tell the player the first upgrade is needed, because in game the player will upgrade them all as one. Yes you can use the level 2 for it, just follow my instructions and it will work.
Dont duplicate anything else, only the upgrade. That is one ofthe major problems with people duplicating things in this editor, blizzard gave no clue to what you need to duplicate. But the suggestion to use level 2 is easier.
Your requirmements for level 2 and 3 are wrong, check the one I posted for the second level.
This is how I read it:
1. "Dublicate upgrade", sure np, Terran Infantry Level 1 right? *Dublicates it*
2. Same "show part" ? And, what is the "show part" to begin with? *Do something random, completely clueless*
3. "But in the Count Upgrade part you set up the new upgrade" *Hulk smash*
4. The upgrade doesn't do anything. *Another Hulk smash*
5. Hulk smash, change keyboard.
6. Start over, reset everything.
Got 6 hours of sleep, thank god for that.
Been doing this now and trying to understand what you mean for over 24 hours work, I gotta say, I am more clueless now than I was when I started, and I still don't know how you want me to execute this.
Really, no joke, I have no idea, the Data editor is a bloody mess.
My upgrades are instant, no waiting time, everytime I click the button it instantly upgrades the marine's damage.
The only problem is the requirements for the existing editor's Upgrade 2 and 3 that never show up when Upgrade 1 is finished even tho they are in the command card at same position as the Upgrade 1, but below it. See latest picture of the command card.
Small question: Why is this so complicated the year 2013 (sc2 editor), but 100 times easier the year 2002 (wc3 editor) ?
Feels like we move backwards in time when we had to code with 1's and 0's.
@redbean87: Go Its the opposite actually. SC2 editor is so much more powerful. It allows for customization we never had before in blizzard games, so it's logical some steps became more complicated.
Ok, with instant upgrades you don't need to worry about the Use part taking into account upgrades that haven't finished. Make a new requirement for level 2 just like the one for level 1, but where you select the level 1 upgrade, you replace it with level 2. Repeat the process for elvel 3 and you're done.
I'm talking about the requirement you posted with the command card screenshots.
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SOLVED
- Thanks to SoulFilcher and others that responded.
SOLUTION FOUND ON PAGE 2 or if you are smarter than me, most likely in page 1, look for SoulFilcher's posts.
Been looking through/googled about starcraft 2 editor a whole day now looking for a way to increase the upgrades to 255 levels, like SC1.
Tried all the guides out there, but still doesn't work, I'm happy to finally give up and say that I have tried everything now.
The clock is freaking 02:36, I just can't sleep, I gotta be able to make 255 upgrades, no reason why not, since 1998 had that possibility in Starcraft 1 editor, I doubt we're moving backwards in technology! :P
Anyway, a big cry out for help with this, cheers!
@redbean87: Go First you need to open it in the Upgrades tab, and set max stack to 255. Then you need to set up a correct requirement too, because if you use a standard SC2 requirement the button will vanish once the upgrade is started.
@SoulFilcher: Go
Yeah, I know it has something to do with the requirements of the upgrade, every guide seems to want to change the requirements. Still fumbling around with it, think I've tried to edit every single option in there, still unsuccessful tho, but thanks for the response anyway!
Sidenote: Most often when I edit requirements It says "-Requires Terran Infantry Level 1" ingame when I change the Requirements to something, maybe someone will get some kind of hint out of that? :)
Here is how it looks in the requirements, change every field, copied the ability and paste it, made a new one so many times with so many different settings, don't really know what I have tried and not tried, probably about 250-300 different settings/changes and map tries.
@redbean87: Go do you understand what that requirements says?
The USE part is empty, so it says the button will never be grayed out, but there are entries in the SHOW part and it means something will make the button disappear.
Not let's read what's in the show part:
-Equals: It says some value is needed in order to show the button.
-Count Upgrade ???: It says what you are comparing here (for your Equal entry) is the current state of an upgrade. Queued or Better: Takes into account if the upgrade has already started or has already been upgraded.
-Constant 0: The previous valued is compared to zero, so if your upgrade has started or completed 0 times the button will appear, if different from zero it wont.
So this requirement does not work for you. First you need to think about the coditions that would make your upgrade button be grayed out or disappear, then plan them in requirement language.
I hope I have clarified things for you.
@SoulFilcher: Go
Yes, you did clarify that I need to do something, but not sure what, should I do something in use and show? Or nothing, or one of them? Delete all the requirements?
What I want is the upgrade to be able to upgrade without any requirements up to 255, then I want the upgrade icon to vanish.
@redbean87: Go Ok, I was trying to give you directions but not answers lol.
First: Think about the USE part. When are your buttons supposed to be grayed out? When there is already one of that uprade under work. So you could make entries for the USE part similar to what you have for the SHOW part, but there is a difference: Where it says Queued or Better you change to Queued, because you only want to count if there is one under work. You can actually make that same requirement in a different way:
-Not -> Count Upgrade (your upgrade) Queued.
Now for the SHOW part. You said it has to go all the way up to 255 then vanish. So the number of upgrades (both completed or only queued) must be less then 255 for the button to be there. So the requirement must be:
-Less Then -> Count Upgrade (Your upgrade) Queued or Better -> Constant 255.
Current working max is 100 in the upgrade levels I believe (read it yesterday in this forum). It might be 107, if that didn't change in the past 2 years.
If you make them fake upgrades and detect them with triggers which apply all changes for the player via catalog, you can make unlimited upgrades.
At least that's basically how I made unlimited upgrades...
@Ahli634: Go If the limit is 100 or 107 you can fake a higher limit with data by making more than one upgrade with the same effects and button, then make one appear when the other is finished.
@SoulFilcher: Go
Alright, managed to do upgrades to 100, but couldn't do more than that : /
@Ahli634: Go
Sounds a bit complicated, should I make a trigger like:
"
@SoulFilcher: Go
Could make the data to keep upgrading to 100, but then nothing happend when I continued to upgrade.
Like:
1. Click Upgrade 100 times, yay 100 upgrades on weapon
2. Click upgrade the 101th time, still on same damage and 100 upgrades.
How can I put in the "use" and/or "show" to remove the first "Terran infantry weapon upgrade 1" and continue after 100 with "Terran infantry weapon upgrade 2" ?
@redbean87: Go Ok, so the limit is 100. If you want to solve it by using data, you have to add one upgrade for every 100 levels you want to achieve. But you only need to duplicate the one you already have. The requirement for each one will be slightly different, as you need to take into account the previous one.
So, go back to your requirement and change 255 to 100. Duplicate the upgrade, give it the same button in the research ability.
Make the new requirement have the same SHOW part, but in the Count Upgrade part you set up the new upgrade. For the USE part you need to consider the last level of the previous upgrade too, so you can start with an 'And' entry. 'And' entries allow you to include multiple requirements that must be met together. So you have:
And -> Not -> Count upgrade (first upgrade) Queued
\-> Not -> Count upgrade (second upgrade) Queued
In the command card you place the second upgrade's button i the same slot as the first one, it will be hidden by the first button until it vanishes.
@SoulFilcher: Go
- Duplicate Terran Upgrade Level 1 ? Should I Duplicate every single ability/effect/Requirement Nodes/units/weapons ?
If yes; How to add all of these to the upgrade?
- Cant I use an existing upgrade in the tree of the terran infantry upgrade, like Terran infantry upgrade 2, but fix some settings in some weird way? If yes; How/which settings?
I think I gotta add that you are explaining this to a non-programmer, I'm more of a designer, the Data in Starcraft 2 isn't really that user friendly for 95% of the users :P
My problem is, there are 100 things to edit the new dublicated upgrade, and if I dublicate each ability effect requirement units etc that comes with it, I will end up with stuff that wont be used for the existing units that I use, and instead will use the upgrade on my new duplicated units, weapons etc.
Will try more tomorrow, 24 hours of sc2 editor makes the brain boil.
At this point I'm trying to config the Terran infantry weapons level 1 to disappear once it reached level 100
And trying to make Terran Infantry weapons 2 appear after Terran Infantry weapons level 1 has reached 100
Progress: n/a, really nothing at all in the progress, Data editor is harder than programming in C ++
@redbean87: Go
Ya you can use the Level 2 that's how I did this for myself, you need to change the show on it to upgrade count level 1 = 100 and the use to work like you got Terran Infantry Weapon1 currently so it will add another 100 to the stack. But you need to change the use from Level 1 Queued or Better to 100 instead of 1 & Similar for Level 3 except only 55 if you want 255 Upgrades.
@DaFunk86: Go
With these settings
I get this
Not sure if I followed your instructions correctly or not, a bit hard to understand tbh, did you mean it like this or did I completely misunderstood you? Either way didn't work
I also tried this:
But could only go up to 100 with it, It's good that I have another icon for terran infantry level 1, 2 & 3, will make it easier to spot if it works ingame :P
Tried so many ways now, completely lost, need more explanation, but pretend you are explaining to a 5 year old :D
A small breakthrough, this way the upgrade vanishes after 100 uses, awesome! :)
But, the upgrade I want after this one is completed, does not appear after the first one vanishes.
This is how it looks before I press the button last time:
Click!
Unfortunatly the Terran Infantry Level 2 Upgrade does not appear :/
This is how it looks in the engineering bay's Command Card
The correct requirement would be the one I posted. Your upgrade doesn't need to tell the player the first upgrade is needed, because in game the player will upgrade them all as one. Yes you can use the level 2 for it, just follow my instructions and it will work.
Dont duplicate anything else, only the upgrade. That is one ofthe major problems with people duplicating things in this editor, blizzard gave no clue to what you need to duplicate. But the suggestion to use level 2 is easier.
Your requirmements for level 2 and 3 are wrong, check the one I posted for the second level.
@SoulFilcher: Go
Checking the sentences you posted.
This is how I read it: 1. "Dublicate upgrade", sure np, Terran Infantry Level 1 right? *Dublicates it*
2. Same "show part" ? And, what is the "show part" to begin with? *Do something random, completely clueless*
3. "But in the Count Upgrade part you set up the new upgrade" *Hulk smash*
4. The upgrade doesn't do anything. *Another Hulk smash*
5. Hulk smash, change keyboard.
6. Start over, reset everything.
Got 6 hours of sleep, thank god for that. Been doing this now and trying to understand what you mean for over 24 hours work, I gotta say, I am more clueless now than I was when I started, and I still don't know how you want me to execute this. Really, no joke, I have no idea, the Data editor is a bloody mess.
@redbean87: Go Calm down Hulk, you got it right for the level 1. Now you need to fix the requirement for level 2, and 3 if you want to add it.
Is your upgrade instant? What happens if one is already going and you press the button again?
@SoulFilcher: Go
My upgrades are instant, no waiting time, everytime I click the button it instantly upgrades the marine's damage.
The only problem is the requirements for the existing editor's Upgrade 2 and 3 that never show up when Upgrade 1 is finished even tho they are in the command card at same position as the Upgrade 1, but below it. See latest picture of the command card.
Small question: Why is this so complicated the year 2013 (sc2 editor), but 100 times easier the year 2002 (wc3 editor) ? Feels like we move backwards in time when we had to code with 1's and 0's.
@redbean87: Go Its the opposite actually. SC2 editor is so much more powerful. It allows for customization we never had before in blizzard games, so it's logical some steps became more complicated.
Ok, with instant upgrades you don't need to worry about the Use part taking into account upgrades that haven't finished. Make a new requirement for level 2 just like the one for level 1, but where you select the level 1 upgrade, you replace it with level 2. Repeat the process for elvel 3 and you're done.
I'm talking about the requirement you posted with the command card screenshots.