How do you make a Rotating Actor via a Buff which is pretty easy in anyones case but I dont know where to start and that I was referring to the events+ stuff. Anyways how do you create a Rotating ShapeOrb Actor? Revolving within unit Range, and maybe moving it towards a Target Unit via an Attack if possible.
The easiest way to create a single orb rotating around a unit is have it as a model animation style continuous, attached to the unit, with a rotator in its Host Site Operations: Operations field.
This can sometimes look wonky when the unit turns, as the orb will also turn around the unit independently of the rotator. To solve this you can add a variance rotation actor with just hold rotation enabled to the Host Site Operations: Operations field as well.
I've never tried to fire such an orb so I couldn't tell you how to do that but it promises to be more complicated.
you can fire it easily, if you give it a reference within a unit's scope. But thats pointless to say because in your version there is NO actor site op rotator.
As stated use a Model type actor with SOp (Local Offset) and SOp (Rotator) SOps. Event wise use a behaviour.x.on to create and have the Missile actor refer to the model as a supporter and on creation use a Reference Set event action to swap the host of the supporter to self.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Nvm found a Thread about Orbs and Rotation. Its actually a Download Thread and its Almost Solved. Can somebody tell me what Im missing? The Orbs aint rotating.
Thanks for the Replies it looks like I will be waiting till I could get to 1.5 for the Meantime, Enjoy my Mini Invoker with its Orbs rotating without Spells yet. It will be Version Patch 50th for my Mod. While using Version 2.0 soonish.
How do you make a Rotating Actor via a Buff which is pretty easy in anyones case but I dont know where to start and that I was referring to the events+ stuff. Anyways how do you create a Rotating ShapeOrb Actor? Revolving within unit Range, and maybe moving it towards a Target Unit via an Attack if possible.
@Mugen245: Go
The easiest way to create a single orb rotating around a unit is have it as a model animation style continuous, attached to the unit, with a rotator in its Host Site Operations: Operations field.
This can sometimes look wonky when the unit turns, as the orb will also turn around the unit independently of the rotator. To solve this you can add a variance rotation actor with just hold rotation enabled to the Host Site Operations: Operations field as well.
I've never tried to fire such an orb so I couldn't tell you how to do that but it promises to be more complicated.
Good luck!
you can fire it easily, if you give it a reference within a unit's scope. But thats pointless to say because in your version there is NO actor site op rotator.
As stated use a Model type actor with SOp (Local Offset) and SOp (Rotator) SOps. Event wise use a behaviour.x.on to create and have the Missile actor refer to the model as a supporter and on creation use a Reference Set event action to swap the host of the supporter to self.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Nvm found a Thread about Orbs and Rotation. Its actually a Download Thread and its Almost Solved. Can somebody tell me what Im missing? The Orbs aint rotating.
SOp (Rotation) is what you need.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the Replies it looks like I will be waiting till I could get to 1.5 for the Meantime, Enjoy my Mini Invoker with its Orbs rotating without Spells yet. It will be Version Patch 50th for my Mod. While using Version 2.0 soonish.
type -Ft for Force Tempest
also there will be a slight update later.
Hero Concept:
Orb Attack (Uses the Orb like a Baneling)
Frost Nova (Slow)
Flame Soul
So heres the Map for Enjoyment.