Heya people,
I want to use the Hybrid C - Psionic Shockwave ability for the knockback effect. But unfortunately, if the touched unit is on a cliff edge, she don't fall off the cliff and stay on top of it like if an invisible wall was there.
Someone know a solution to make units knock away from cliffs and fall to the ground below with this ability ?
Not sure, somehow i believe that "apply force" directly relates to ground movement. For e.g , when i do "apply force" on a stunned unit, it refuses to move, which leads me to believe, that even though units might get knocked up into the air, they are still treated as ground units with the apply force. ( though i am not sure) , maybe you make modify unit change it to air category for a short period? , Honestly i haven't got any idea .
You're out of luck if you want a robust data editor only solution. A unit's mover and collision info can't be changed dynamically except via morphs, and apply force effects respect collision. Even the Suppress Collision flag for behaviors only suppresses collision with other units and not terrain pathing from doodads, buildings, or cliffs.
Depending on situation, it would be a problem. Well, actually it depends if the pathing tool block both ground and flying units. Otherwise I'll have to add a loooooooooooooooooooot of "No flying zone" everywhere.
If it block both ground and flying units, so yes, it could work without problems.
I not really wanted a "robust data editor only solution" ;) I just wanted to know if it was possible to modify it to make that, with data editor or not =)
What happens if you have 2 Reapers standing near a Cliff-Edge and then you used the Psionic Knockback (or whatever) on them?
My solution (or, a hint towards what I think might work), is if you can somehow apply a 'mover' to a unit which would allow it to 'cliff-walk' or 'cliff-jump' like a Colossus or a Reaper respectively, you could possibly make this work.
good luck to you - let me know if this was of any use.
Heya people,
I want to use the Hybrid C - Psionic Shockwave ability for the knockback effect. But unfortunately, if the touched unit is on a cliff edge, she don't fall off the cliff and stay on top of it like if an invisible wall was there.
Someone know a solution to make units knock away from cliffs and fall to the ground below with this ability ?
if someone knows...
Not sure, somehow i believe that "apply force" directly relates to ground movement. For e.g , when i do "apply force" on a stunned unit, it refuses to move, which leads me to believe, that even though units might get knocked up into the air, they are still treated as ground units with the apply force. ( though i am not sure) , maybe you make modify unit change it to air category for a short period? , Honestly i haven't got any idea .
Thx for answer.
I think make units flying could cause too many issues...
@Sntenshi: Go
If you use it as a short duration behavior it shouldn't be a problem (at least I think so)
You're out of luck if you want a robust data editor only solution. A unit's mover and collision info can't be changed dynamically except via morphs, and apply force effects respect collision. Even the Suppress Collision flag for behaviors only suppresses collision with other units and not terrain pathing from doodads, buildings, or cliffs.
@Vitkar: Go
Depending on situation, it would be a problem. Well, actually it depends if the pathing tool block both ground and flying units. Otherwise I'll have to add a loooooooooooooooooooot of "No flying zone" everywhere.
If it block both ground and flying units, so yes, it could work without problems.
@RileyStarcraft: Go
I not really wanted a "robust data editor only solution" ;) I just wanted to know if it was possible to modify it to make that, with data editor or not =)
Out of curiosity.
What happens if you have 2 Reapers standing near a Cliff-Edge and then you used the Psionic Knockback (or whatever) on them?
My solution (or, a hint towards what I think might work), is if you can somehow apply a 'mover' to a unit which would allow it to 'cliff-walk' or 'cliff-jump' like a Colossus or a Reaper respectively, you could possibly make this work.
good luck to you - let me know if this was of any use.