Hey everyone,
I managed to get some understanding of how to do texture swapping as shown through the modifications i made to the nova cone model (Seriously this is harder to modify than expected).
However, as you can see, I still need to remove the borders that blizzard implemented and now I am at a loss at how i am able to do this because the cutscene editor shows that the borders do not seem to be related to diffuse textures so I am now at a loss at how I am able to do the texture swap and which slot should I be using.
Hey everyone, I managed to get some understanding of how to do texture swapping as shown through the modifications i made to the nova cone model (Seriously this is harder to modify than expected).
However, as you can see, I still need to remove the borders that blizzard implemented and now I am at a loss at how i am able to do this because the cutscene editor shows that the borders do not seem to be related to diffuse textures so I am now at a loss at how I am able to do the texture swap and which slot should I be using.
Thanks for reading!
There are three texture folders so it must be one of them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I somehow was able to remove the borders by texture swapping Dom_TerranConeBorder04.dds as a diffuse. I have no idea how this worked but it did.