I wana swap missile model X by model Y then ability Z has learned.
Ability done, new missile model done and validator W with validator type 'Unit Compare Ability Level' done.
Validator W
(Basic) Validator: Ability Ability Z
(Basic) Validator: Compare Greater Than Or Equal To
(Basic) Validator: Unit + (None):Source
(Basic) Validator: Value 1
In the missile X actor
Actor Create
Term ValidateUnit ValidatorW
Action ModelSwap MissileY
And it's not work) (without validator - works). What wrong?
Hmmm signal? But strange thing.... if i'll check any upgrade state of the missile's source - has it or not - and if it has it -> missile will swaped with new model.
Anyway shall try signal way.
Rollback Post to RevisionRollBack
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Hey i've just face similiar problem and found easy solution if anyone still interested, - "ValidateCreationEffect" Actor Term. You can look in attached map to see how you can change missile and impact models of action actor when unit have some behaviour applied to him. Select marauder and press "C" to activate buff and test it.
I wana swap missile model X by model Y then ability Z has learned.
Ability done, new missile model done and validator W with validator type 'Unit Compare Ability Level' done.
Validator W
(Basic) Validator: Ability Ability Z
(Basic) Validator: Compare Greater Than Or Equal To
(Basic) Validator: Unit + (None):Source
(Basic) Validator: Value 1
In the missile X actor
Actor Create
Term ValidateUnit ValidatorW
Action ModelSwap MissileY
And it's not work) (without validator - works). What wrong?
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
The events only checks the missile actor. As the missile unit itself lacks the ability it will not work.
You would have to use a Signal created by the Unit actor that the Missile actor detects based on the supporter of the unit.
Else just get the levelled ability to use a different Launch Missile effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hmmm signal? But strange thing.... if i'll check any upgrade state of the missile's source - has it or not - and if it has it -> missile will swaped with new model.
Anyway shall try signal way.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Other solution:
Use a switch with your validator and execute another launch effect with the other missile.
@xxxNEARBYxxx: Go
Upgrades are for the whole player and not just a unit like abilities.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
hmm got problem with signals between Missile and Action actors.
Missile
ActorCreate
Signal*CheckAbilLVL (target ::creator)
Action
Signal*CheckAbiLVL
RefFromMsg ::actor.sender ::Sender
Signal*CheckAbiLVL
Signal*YAYA (target ::actor.sender)
Missile
Signal*YAYA
(trying without validator to see - work or not)
SwapModel NewModel
NOT work) Where my mistake?
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Hey i've just face similiar problem and found easy solution if anyone still interested, - "ValidateCreationEffect" Actor Term. You can look in attached map to see how you can change missile and impact models of action actor when unit have some behaviour applied to him. Select marauder and press "C" to activate buff and test it.