I would like to try to import custom textures found here on sc2mapster but i dont really know if its safe to do so. Wont they screw the map? Also, question #2 : If i do so, what can i do to see the custom textures applied in the editor and not just in the test run. Thanks.
1. Yes its safe as far as I can tell, never had a problem.
2. It depends on how you're doing the texture swap, but if you're doing it by adding new stuff to the Textures tab then applying actor events, just put a .1 second time delay on the texture swap actor event (via Timer actor event).
Also, question #2 : If i do so, what can i do to see the custom textures applied in the editor and not just in the test run. Thanks.
You have to save the map first before you can use any files, textures or otherwise.
To make custom unit, doodad or terrain textures visible in the Terrain module, save the map and restart the editor, then reopen your map.
2. It depends on how you're doing the texture swap, but if you're doing it by adding new stuff to the Textures tab then applying actor events, just put a .1 second time delay on the texture swap actor event (via Timer actor event).
Is not working. I used the timer event. : TimerSet.UnitName
TimerSet-1.00000,-1.00000
and still the new texture on the unit shows only when hovering to place the unit on the map and on the test run.
I would like to try to import custom textures found here on sc2mapster but i dont really know if its safe to do so. Wont they screw the map? Also, question #2 : If i do so, what can i do to see the custom textures applied in the editor and not just in the test run. Thanks.
@JEGCPR: Go
1. Yes its safe as far as I can tell, never had a problem.
2. It depends on how you're doing the texture swap, but if you're doing it by adding new stuff to the Textures tab then applying actor events, just put a .1 second time delay on the texture swap actor event (via Timer actor event).
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You have to save the map first before you can use any files, textures or otherwise. To make custom unit, doodad or terrain textures visible in the Terrain module, save the map and restart the editor, then reopen your map.
Ohh nice. Thanks! :)
If you want to make your own textures I recommend using the Aorta program to convert jpg into the format used by the editor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Is not working. I used the timer event. : TimerSet.UnitName TimerSet-1.00000,-1.00000
and still the new texture on the unit shows only when hovering to place the unit on the map and on the test run.
Use an Actor Creation event linked to a 0.016 Set Timer action. The use a Timer Expired event (Timer Name term optional) that does the texture swap.
@JEGCPR: Go
Seriously a time of -1 which is the default value for non described and a random value of the same? That can be infinity.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You guys did it! That defenetly did it. Thanks guys. I hope as always that others could benefit from this post. :)