This was a spell I created back in WC3 for a map, which was never released. I wanted to recreate the spell and maybe use it, because I sort of like the concept.
On casting, you fire a bunch of missiles, which travel straight forward, but are guided by the facing of the caster; if the caster changes his facing, the missiles change their direction accordingly.
But a video shows more than 1k words:
As you can see, I made it not exact, so the missiles turn slower than the caster and can be "tricked", this was made on purpose, though.
I was absolutely sure, that I would need triggers for it, but I tried, and it turned out to be very possible in Data :D
Oh, terribly sorry, I just forgot about it. I was sure, I attached it already.
Uploaded it to the previous post. However, its just a kind of proof of concept, neither do the missiles collide with units yet, nor do they deal any damage or anything. This can be added easily, though.
The concept is as following:
spawn dummy unit
launch missile on it (a guidance - type missile of course)
periodically issue move orders to the dummy unit
speed of missiles and dummy unit match
missile is set to never impact at the dummy unit
some "hacking" to get the reference to the caster's facing for the issue order effect (playing around with the orders of persistents and offsets to be able to get the correct reference, this took me hours to find out -.-)
Challenge 1:
Challenge 3:
No challenge 2, because I guess this could be easily done with 2 launch missiles and 1 persistent, which has like a million random offsets.
Throw that boomerang onto a stalker with blink, no cooldown blink to be specific, hehehe. Just blink around and decimate an entire group of units.
Shameless Bump
This was a spell I created back in WC3 for a map, which was never released. I wanted to recreate the spell and maybe use it, because I sort of like the concept.
On casting, you fire a bunch of missiles, which travel straight forward, but are guided by the facing of the caster; if the caster changes his facing, the missiles change their direction accordingly.
But a video shows more than 1k words:
As you can see, I made it not exact, so the missiles turn slower than the caster and can be "tricked", this was made on purpose, though.
I was absolutely sure, that I would need triggers for it, but I tried, and it turned out to be very possible in Data :D
Upload the map so people can see how you did it?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Oh, terribly sorry, I just forgot about it. I was sure, I attached it already.
Uploaded it to the previous post. However, its just a kind of proof of concept, neither do the missiles collide with units yet, nor do they deal any damage or anything. This can be added easily, though.
The concept is as following:
Thought it was something like that
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg