Hello again (and please, do tell me if I'm not supposed to make one thread for one new question, I'm not meaning to do any trouble :) )
I made tosh's psi shield to be used for my hero (and I asked how to change the shield's color in another thread), and I want that whenever it end (the shield disappears) the Psionic Shockwave ability is automatically triggered.
Basically, I'd like something like Artanis's Resurgence but I want it to be activated whenever the psi shield disappear (instead of whenever Artanis should die).
Thing is, I have the "Psi Shield" ability launch the "Shockwave" ability as a final effect.
But the "Shockwave" directly use a "Search Area" effect to know who's gonna be pushed away and damaged. So how can I also apply a "Modify Unit" effect that's gonna be applied to ME and not the units in the "Search Area" effect ?
Hello again (and please, do tell me if I'm not supposed to make one thread for one new question, I'm not meaning to do any trouble :) )
I made tosh's psi shield to be used for my hero (and I asked how to change the shield's color in another thread), and I want that whenever it end (the shield disappears) the Psionic Shockwave ability is automatically triggered.
Basically, I'd like something like Artanis's Resurgence but I want it to be activated whenever the psi shield disappear (instead of whenever Artanis should die).
How can I do that ?
Thank you :)
Make the Buff behaviour use the desired effect tree as a final effect.
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@DrSuperEvil: Go
I'm sorry, I have the french version and can't find a valid translation for the word "buff", what exactly is it ?
The most commonly used type of Behavior. One is used to add the max shield for the ability of Tosh.
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@DrSuperEvil: Go
Ok I got it thanks ! And how can I make it also give me back all my shields ?
Also, how can I make the Psionic Shockwave repulse the enemies further away ?
Thanks :)
Edit : Also, how can I make a capacity that sets my shields to 0 ?
So the ability does what now? When shield depleted do a blast then give a new shield?
How far the unit is thrown back is dependent on the magnitude of the Apply Force effect or uses a Launch Missile effect.
The Modify Unit effect can adjust vitals including percent values. Else use a Damage effect that does 100% shield damage.
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@DrSuperEvil: Go
Basically my hero has protoss shields all the time.
But he has a "Psi shield" ability that's supposed to cast the battlecruiser's defensive matrix, give back all shields, and other stuff.
When the shields reach 0, I want the explosion to occur and give back 100% of the protoss shields (but no longer have the psi shield)
The ability to make the shields reach 0 is to be able to trigger the explosion anytime needed.
EDIT : And even by setting the apply force to 100000 it doesn't repulse further away
@DrSuperEvil: Go
Thing is, I have the "Psi Shield" ability launch the "Shockwave" ability as a final effect.
But the "Shockwave" directly use a "Search Area" effect to know who's gonna be pushed away and damaged. So how can I also apply a "Modify Unit" effect that's gonna be applied to ME and not the units in the "Search Area" effect ?
So you want an Exhausted response?
Have a Set effect just before the Search Area effect.
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@DrSuperEvil: Go
Ok I managed to make it work, but I still can't have it also set the "Shield Regen Delay" to 0, do you have any idea how to do it please ?
I think catalog triggers and upgrades can adjust that but not buffs.
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