I'm using a behavior and his associated actor (only for visual purpose), using the fire suppression bots from the campaign. The problem is, how to "teamcolor"
the bots with the color of the caster of the Apply behavior effect and not the one that suffers it ? That must be with Host for properties, but I don't see anything about "Caster" or something like.
Under Hosting - Host for Properties - Actor set Actor Find. Under Hosting - Host for Properties - Effect set the effect that applies the buff. Under Hosting - Host for Properties - Scope set Scope Caster and finally under Hosting - Host for Properties - Subject select your unit.
For your task create a hidden Model actor as an attachment to your drone that then sends an action event to the host via the Target field to use a Reference Set event action that sets the Reference Name ::Host for Props to the Reference Source ::Self.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm using a behavior and his associated actor (only for visual purpose), using the fire suppression bots from the campaign. The problem is, how to "teamcolor" the bots with the color of the caster of the Apply behavior effect and not the one that suffers it ? That must be with Host for properties, but I don't see anything about "Caster" or something like.
More like transfered properties and inherited properties along with host for properties.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The transfered properties and inherited properties are okay, the problem is which host to choose ?
Caster of the effect that applies it? Also you could under events use a reference set action to swap what the host is.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
There's no "Caster" or "Launcher" or something else. 'will try events.
Was refering to the host for properties field. What you mean by launcher?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I said that, in the Host for properties field, there's nothing that look like Launcher or Caster, to use the launcher/caster's properties.
Under Hosting - Host for Properties - Actor set Actor Find. Under Hosting - Host for Properties - Effect set the effect that applies the buff. Under Hosting - Host for Properties - Scope set Scope Caster and finally under Hosting - Host for Properties - Subject select your unit.
For your task create a hidden Model actor as an attachment to your drone that then sends an action event to the host via the Target field to use a Reference Set event action that sets the Reference Name ::Host for Props to the Reference Source ::Self.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg