I made a cloak-like ability (that makes you detector instead of cloaked) and instead of asking me the 15 energy when using it, it asks me when wanting to stop it...
Sorry I'm having trouble understanding you. So does your ability use a cloaking behavior or a detector behavior? And you want to make it toggle-able I guess?
I created a "cloak - type" ability (I don't remember how they're called), it's the kind of abilities you have to toggle on and off.
Then I just made it so it gives the "detector" flag. And while the ability functions exactly as I want, the only issue is I have to pay 15 energy when wanting to stop it, and 0 energy when wanting to start it...
EDIT : I found it ! Thanks :) Now I have another problem, I wanted the "detector" model that appear above the enemy detecting units's head when encountering them. But when I use it, it spawns in the middle of my character, while I want it to spawn on the ground, what can I do ? :)
I made a cloak-like ability (that makes you detector instead of cloaked) and instead of asking me the 15 energy when using it, it asks me when wanting to stop it...
Why is that ..?
@samourai23: Go
Sorry I'm having trouble understanding you. So does your ability use a cloaking behavior or a detector behavior? And you want to make it toggle-able I guess?
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@Bilxor: Go
I created a "cloak - type" ability (I don't remember how they're called), it's the kind of abilities you have to toggle on and off.
Then I just made it so it gives the "detector" flag. And while the ability functions exactly as I want, the only issue is I have to pay 15 energy when wanting to stop it, and 0 energy when wanting to start it...
How can I do the contrary ?
@samourai23: Go
The energy needed to use an ability is under "Cost"
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@Bilxor: Go
I know, but it automatically asks me to pay only when I want to toggle off.
Check the flags?
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@DrSuperEvil: Go
What flags ?
Nrm some abilities have a flag for delaying cost till after the ability.
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@DrSuperEvil: Go
Do you know how its called ?
EDIT : I found it ! Thanks :) Now I have another problem, I wanted the "detector" model that appear above the enemy detecting units's head when encountering them. But when I use it, it spawns in the middle of my character, while I want it to spawn on the ground, what can I do ? :)
Thanks ! :)
What SOp you using to attach it?
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@DrSuperEvil: Go
What's a SOp ?
I use it's actor and made a "when behavior on, then create".
Site Operation. It is an actor type used by other actors for positioning and attachment. You put them under the hosting fields.
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