Heya, this might look like a stupid question, but I can't figure it out ...
I'm trying to make a behavior that increases the damage the unit takes by 20%
Anyone knows how to do this , and is willing to share this info with me?
Go to your Behavior, open up the "Damage Response" field and set the Chance to 1 (so that it will always run), then scroll down and find "Modify Fraction", change it to 1.2 (for a 20% increase), also make sure "Location" is set to Defender! Hope this helps ;)
Is there a way to have the % damage increase apply to a specific source of damage? Let's say I place a DoT Buff on an enemy unit - how would I create an ability that then increases the amount of damage the afflicted unit takes from that DoT?
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Heya, this might look like a stupid question, but I can't figure it out ... I'm trying to make a behavior that increases the damage the unit takes by 20% Anyone knows how to do this , and is willing to share this info with me?
Go to your Behavior, open up the "Damage Response" field and set the Chance to 1 (so that it will always run), then scroll down and find "Modify Fraction", change it to 1.2 (for a 20% increase), also make sure "Location" is set to Defender! Hope this helps ;)
It does, thanks
@StealthToast: Go
Does this work aswell for decreasing incoming damage? Because I set it to 0.9 and now it seems like my units are immortal...
Yeah, a fraction lower than 1 decreases incoming damage.
Oh yes, sorry my bad , just noticed what I did wrong, thanks for the info
Is there a way to have the % damage increase apply to a specific source of damage? Let's say I place a DoT Buff on an enemy unit - how would I create an ability that then increases the amount of damage the afflicted unit takes from that DoT?