Hey guys, I am not sure if this possible, but currently I am using the scout instead of the corsair because I cant import the corsair model and put it instead of the scout, anyway, with the scout, I am giving it psi storm and took away the damage. Disruption web stopped all atk and I want to do that for the psi storm, it lasted for around 12 seconds. Does anyone know how to implement thios>?
Create a persistent effect at target area that periodically executes a search effect.
That search effect searches for every unit in the area and applies an effect that adds a behavior to the unit (persistent -> search -> apply behavior).
The behavior itself has a small duration and as long as it is active, it should suppress attack abilities. Also it should have a stack count of 1.
Your persistent then has to have a period count and enough periodic period times for each period, too.
Adjust the persistent effect and the behavior to be cool.
Nearly everything you need for this has been done in the psi storm ability (persistent, search effect, apply behavior, behavior).
If you understand how the psi storm works, you can do this, too.
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Hey guys, I am not sure if this possible, but currently I am using the scout instead of the corsair because I cant import the corsair model and put it instead of the scout, anyway, with the scout, I am giving it psi storm and took away the damage. Disruption web stopped all atk and I want to do that for the psi storm, it lasted for around 12 seconds. Does anyone know how to implement thios>?
many thanks,
crazy
Just apply a buff to all units in the area that disables the attack ability or uses one of the modify flags to supress attack.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
so uhh how do you do taht?
ps I am quite a novice withe the Data editor
thanks
crazy
Create a persistent effect at target area that periodically executes a search effect.
That search effect searches for every unit in the area and applies an effect that adds a behavior to the unit (persistent -> search -> apply behavior).
The behavior itself has a small duration and as long as it is active, it should suppress attack abilities. Also it should have a stack count of 1.
Your persistent then has to have a period count and enough periodic period times for each period, too.
Adjust the persistent effect and the behavior to be cool.
Nearly everything you need for this has been done in the psi storm ability (persistent, search effect, apply behavior, behavior).
If you understand how the psi storm works, you can do this, too.