I've been trying to figure this out for hours now and I think I need help. This should be really easy for someone and I appreciate anything u can do...
I have 3 behaviours...
Dark Influence 1,
Dark Influence 2,
Dark influence 3,
I need to know how to make a validator that removes a behaviour if you have any of the other behaviours.
FOR EXAMPLE: My unit has 'Dark Influence 1". As soon as my unit receieves "Dark Influence 2", I want "Dark Influence 1" to be removed.
The easiest way to do this (I think) is for me to go to "Dark Influence 1" and under the section called...
Behaviour Validators (Remove)+ -
I need to place a validator. But I don't know how to create the validator! :'(
I assume it's a unit count behaviour validator but I keep trying different things and no matter how I try to create the validator, when I place it in the above section and test my game "Dark Influence 1" is removed as soon as it is applied. This means I am probably messing up with the validator.
May someone please write a step by step list of how to make a validator that checks to see if my unit has "Dark Influence 2"?
That way, if my unit has "Dark Influence 2" the validator will return false and remove "Dark Influence 1"... I hope...
SOLVED:
Because 5 minutes or so after I post this I find a very easy workaround...
Basically I have a search aura that gives behaviour 1. Once I learn the search aura 2 it stops applying behavior 1 so adding a very small duration means as soon as I learn behaviour 2, behavior 1 will expire and won't return...
I've been trying to figure this out for hours now and I think I need help. This should be really easy for someone and I appreciate anything u can do...
I have 3 behaviours...
Dark Influence 1, Dark Influence 2, Dark influence 3,
I need to know how to make a validator that removes a behaviour if you have any of the other behaviours.
FOR EXAMPLE: My unit has 'Dark Influence 1". As soon as my unit receieves "Dark Influence 2", I want "Dark Influence 1" to be removed.
The easiest way to do this (I think) is for me to go to "Dark Influence 1" and under the section called...
Behaviour Validators (Remove)+ -
I need to place a validator. But I don't know how to create the validator! :'(
I assume it's a unit count behaviour validator but I keep trying different things and no matter how I try to create the validator, when I place it in the above section and test my game "Dark Influence 1" is removed as soon as it is applied. This means I am probably messing up with the validator.
May someone please write a step by step list of how to make a validator that checks to see if my unit has "Dark Influence 2"?
That way, if my unit has "Dark Influence 2" the validator will return false and remove "Dark Influence 1"... I hope...
SOLVED:
Because 5 minutes or so after I post this I find a very easy workaround... Basically I have a search aura that gives behaviour 1. Once I learn the search aura 2 it stops applying behavior 1 so adding a very small duration means as soon as I learn behaviour 2, behavior 1 will expire and won't return...
So simple yet so much time spent pondering...