Thanks but how do you make the Caster not visible to the Player side after Launching from the Ammo? Ive seen how Trigger Free Leap works do I need an Action for it? or stuff?
Ok heres what I did' Kinda like Manta Style for me, I set the Launch Missile with an Ammo as what you just said with the Seeker Missile stuffs then set the Impact Effect to teleport and Death Type to Impact so that it would remove the Mover.
But still Freezes. Cant wait till I could use another type of Editor. So that it wont mess up' since its pretty easy to revise the codes back again.
How do you make it move from Freezing, I'm using Movers instead of Ammo :)
Try using the correct target location next time.
If using movers you need an ammo unit else it uses the casting unit itself. Make sure your mover does not time expire and reaches the target.
Target point would be an educated guess.
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@DrSuperEvil: Go
Thanks but how do you make the Caster not visible to the Player side after Launching from the Ammo? Ive seen how Trigger Free Leap works do I need an Action for it? or stuff?
You need an Action actor for the visuals. Make the ammo unit be set to none, the death type set to none and give the Launch missile effect the mover.
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@DrSuperEvil: Go
But you just said that theres supposed to be an Ammo so that it wont cast itself? btw is this a patch bug?
If you want the unit to launch itself, you need to set Ammo to None. If you want the unit to not suicide on impact, set the Death Type to None.
@ArcaneDurandel: Go
But it Freezes
you need to give the effect a mover to use.
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@DrSuperEvil: Go
like?
I like the seeker missile as a test but you could use any non throw driver, as long as you give it one.
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@DrSuperEvil: Go
Ok heres what I did' Kinda like Manta Style for me, I set the Launch Missile with an Ammo as what you just said with the Seeker Missile stuffs then set the Impact Effect to teleport and Death Type to Impact so that it would remove the Mover.
But still Freezes. Cant wait till I could use another type of Editor. So that it wont mess up' since its pretty easy to revise the codes back again.
Isn't that odd to ask why something not working while using editor from cracked version of wings of liberty v.1.0.0 ~_~
@abvdzh: Go
so its a Patch Bug? :)
@Mugen245: Go
It means buy the damn game.
http://www.atomicgamer.com/games/2453/starcraft-ii-wings-of-liberty/files Found some Patch Logs will they work?
http://sc2.nibbits.com/forums/43/view/1652/how-to-patch-sc2-version-100-to-version-132?p=1#p37671
@Mugen245: Go
That field determines how the ammo unit dies. In this case it is your unit, set it to none!
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