I would use a Text actor with an Ability Train event and an Abil Train Produced term used to create it. All that is then needed is a SOp (Local Offset) to position it. Look at the automated vespene extractor one for an example of how to get the icon. The part you want looks like this <IMG path="Assets\Textures\icon-gas-terran.dds" height="28" width="28"/>, set the height and width to how big you want it and the path to the desired icon.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'd like to show the icon of the unit that is being produced at a building in world above the building. Is there a relatively easy way to do this?
I would use a Text actor with an Ability Train event and an Abil Train Produced term used to create it. All that is then needed is a SOp (Local Offset) to position it. Look at the automated vespene extractor one for an example of how to get the icon. The part you want looks like this <IMG path="Assets\Textures\icon-gas-terran.dds" height="28" width="28"/>, set the height and width to how big you want it and the path to the desired icon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg