If you want some more general information on these topics, check out OneTwoSC. He has a YouTube channel, and his videos are actually what taught me how to map.
We also have some great tutorials in the "Tutorial" forum if you search for them. You would be surprised how, one you understand most of OneTwo's tutorials, figuring out how to make almost any ability becomes second nature.
I do not want to spend months on this, by drawing on models deal.
This is exceptional because it is interesting, but I am close to him, to let's leave it all to hell.
the problem is when i attach the missile model to the bc. both the normal attack and the missile are
launch from the center of the bc. but if i dont attach the missile model both the normal attack and the missile
launch from its proper location.
any solution how could i keep the weapon attachment points from move to the middle of the ship while i the missile is attached to the ship?
the problem is when i attach the missile model to the bc. both the normal attack and the missile are launch from the center of the bc. but if i dont attach the missile model both the normal attack and the missile launch from its proper location. any solution how could i keep the weapon attachment points from move to the middle of the ship while i the missile is attached to the ship?
I want to publish my special Battlecruiser, but unfortunately I can not make the upgrades to work.
I would be realy grateful if someone could help me!
There would be 4 different upgrades possible for this unit.
1. Yamato (Simple Yamato using the new animation) √
2. shield (modified Deffend Matrix for the new animation) √
3. Missile launch (missile launch right and left sides for the new animation) √
4. warp drive (speed boost. the animation is not yet complete)
Please, if you willing to help pls leave a reply.
Thanks in advance.
Added two maps (one of them with the Yamato, but i may do it wrong.the other one is the shield its works, but the animation is not.)
Here is the model and the needed informations for the upgrades.
Have the upgrade enable a buff on the unit that the models use for creation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
please specifies. I not found
I found a setting, but it only works by selection.
Upgrade>Requirement>Player Requirement validator>Buff. Just like alot of campaign upgrade stuff.
Events can the use the state of the behaviour for creation/destruction.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Unfortunately, it only works when I use the ability.
The dead model modification easy.
The next missile launch
So why not just behaviour blah on>create?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Kailniris2: Go
If you want some more general information on these topics, check out OneTwoSC. He has a YouTube channel, and his videos are actually what taught me how to map.
We also have some great tutorials in the "Tutorial" forum if you search for them. You would be surprised how, one you understand most of OneTwo's tutorials, figuring out how to make almost any ability becomes second nature.
Good luck.
Great to be back and part of the community again!
@DrSuperEvil: Go
the result is the same
@TacoManStan: Go
I do not want to spend months on this, by drawing on models deal. This is exceptional because it is interesting, but I am close to him, to let's leave it all to hell.
I still can not see any event action that creates your actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Please check at the last map, I have included a few comments above. _bc_teszt_deathshield_ok.zip
@Kailniris2: Go
Unfortunately, I can not finish, it's too complicated. So I can not publish the model, because they do not know good or bad.
Still, I tried again, and something miracle and good. I do not know why, I tried this option many times, I've never been good.
successful missile launch. :D
the problem is when i attach the missile model to the bc. both the normal attack and the missile are launch from the center of the bc. but if i dont attach the missile model both the normal attack and the missile launch from its proper location. any solution how could i keep the weapon attachment points from move to the middle of the ship while i the missile is attached to the ship?
the problem is when i attach the missile model to the bc. both the normal attack and the missile are launch from the center of the bc. but if i dont attach the missile model both the normal attack and the missile launch from its proper location. any solution how could i keep the weapon attachment points from move to the middle of the ship while i the missile is attached to the ship?
solved
1. Yamato (Simple Yamato using the new animation) √
2. shield (modified Deffend Matrix for the new animation) √
3. Missile launch (missile launch right and left sides for the new animation) √
If anyone knows easier solution to these abilities, then please write.
Next warp drive.
first warp test: