I'm having two problems with my map. I have morph abilities that do give the unit the correct stats- health, armor, attacks, etc., but the actor doesn't change. I've tried modeling it after the spire morph abilities, but I'm pretty sure they are identical but do not change actor.
I also have a neutral hero shop that uses the give command ability on auto-cast, but it doesn't always work when I have a unit in range. Any thoughts on how to fix both of these issues?
I'm having two problems with my map. I have morph abilities that do give the unit the correct stats- health, armor, attacks, etc., but the actor doesn't change. I've tried modeling it after the spire morph abilities, but I'm pretty sure they are identical but do not change actor.
I also have a neutral hero shop that uses the give command ability on auto-cast, but it doesn't always work when I have a unit in range. Any thoughts on how to fix both of these issues?
If your actor doesn't change at all, then your old actor fails to destroy itself on morph and the new actor fails to create itself.
Check the unit types in the terms (= conditions) being correct that check where you "morph from" or where you "morph to".
Ok, thanks, I was able to fix both issues.