im pretty bad at the data editing stuff, i tried some things out but i cant find the right thing to make it work.
i have some units, and want to make 300 upgrades for them, every upgrade is the same cost and same changes (1 mineral cost, adding 10 damage)
problem is the known restriction of 100 upgrades on the max level, if you go higher, it wont make upgrades nor show them or anything.
so i have 3 different upgrades, every one of them working perfectly - i can buy 100 of each and the unit has 300 upgrades - problem now is that i dont want to have them all seperately and accessible from the beginning.
the best thing would be if the player dont even realizes that there was actually an upgrade "switching", so i tried to make it like the original upgrades to have an requirement that changes on 100 upgrades, and having they all on the same button spot- and failed.
now i have the 3 upgrades in seperate slots, upgradeLevel1, 2 and 3.
i have no damn clue how to make that work like i want it to. never used requirements, i tried now to give the 2nd upgrade an requirement that says the following:
use -> equals -> count upgradeLevel1 -> greater than 99
show -> upgrade allowed upgradeLevel2
that disallows on the first Level1 upgrade to make Level2 upgrades..
does anyone know an easy way for this problem?
i just wanna have 00 upgrades on 1 buttong with 1 mineral cost and every upgrade having the same effect..
Well, the formatting is all that matters. Make sure the requirement nodes are arranged as in my post. If they look even remotely how you posted it, it will definitely not work, since you were mixing comparisons and seem to not provide two nodes to compare to those.
i meant i formated it wrong HERE in this forum at my firstpost, so you probably misread it - and yes i have it exactly like you posted it - and tried several things, but it simply did not work.
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Hey guys.
im pretty bad at the data editing stuff, i tried some things out but i cant find the right thing to make it work.
i have some units, and want to make 300 upgrades for them, every upgrade is the same cost and same changes (1 mineral cost, adding 10 damage)
problem is the known restriction of 100 upgrades on the max level, if you go higher, it wont make upgrades nor show them or anything.
so i have 3 different upgrades, every one of them working perfectly - i can buy 100 of each and the unit has 300 upgrades - problem now is that i dont want to have them all seperately and accessible from the beginning.
the best thing would be if the player dont even realizes that there was actually an upgrade "switching", so i tried to make it like the original upgrades to have an requirement that changes on 100 upgrades, and having they all on the same button spot- and failed.
now i have the 3 upgrades in seperate slots, upgradeLevel1, 2 and 3.
i have no damn clue how to make that work like i want it to. never used requirements, i tried now to give the 2nd upgrade an requirement that says the following:
use -> equals -> count upgradeLevel1 -> greater than 99
show -> upgrade allowed upgradeLevel2
that disallows on the first Level1 upgrade to make Level2 upgrades..
does anyone know an easy way for this problem?
i just wanna have 00 upgrades on 1 buttong with 1 mineral cost and every upgrade having the same effect..
For comparisons, you have to add two nodes to each comparison node, in the end it should look like this:
For show, simply copy the above. Placing all three upgrades in the same command card slot should work without problems as well.
yeah well i have it like this, like i said - i probably formated it not correcty in my firstpost.
instead of the 100 i have greater than 99, but i also tried a simple 100 and several things, still didnt worked.
Well, the formatting is all that matters. Make sure the requirement nodes are arranged as in my post. If they look even remotely how you posted it, it will definitely not work, since you were mixing comparisons and seem to not provide two nodes to compare to those.
i meant i formated it wrong HERE in this forum at my firstpost, so you probably misread it - and yes i have it exactly like you posted it - and tried several things, but it simply did not work.