Yep. That seems to be in order. Attacks without any attribute bonus deals normal dmg vs Hallucinations. As soon as a unit with damage bonus attacks it, no damage is dealt. Just a really strange bug :S
It's clearly not a "strange bug" because hallucinations work fine by default.
If you take out all your imported files and delete all your triggers, then upload the map (should make it far, far smaller), I can tell you what the issue is if you're still in need of assistance.
Yes, the problem is probably not the Hallucination buff itself, since it pretty much works as in SC2. Rather the attacks from units like Dragoon, Hydra, etc are probably bugged.
They have attacks that use a switch effect. Dependin on if the target is Light, Medium or Armored, a different perfentage value of damage is dealt, which is determined via Validators. The point of this system is that it allows all attacks to deal full dmg vs shields. (Just as attacks did in BW.)
But when one of those units shoot at the Hallucination, it takes no damage. I have for example added another switch effects with a validator that checks if the enemy unit has the buff Hallucination. Still does not work.
I upload images below of the Dragoon attack. (Hydra, Vulture, and some other attacks work in the same way.) THe launch missile effect is linked to a switch effect which then determines the damage based on the enemy units armor class.
Maybe Hallucinations have no armor class and can not be identified via the validators?
In case anyone encounter a similar problem in the future and finds this thread, here is what to do:
"The issue is that the switch effects on some of your weapons have "Damage modifier source" set to "target". This is causing the attack to use the hallucination's damage modifiers, which are 0.
Units who deal flat damage vs everything, for example Marines, deal normal dmg vs Hallucinations. (Who are summoned by the High Templar.)
Dragoons, Hydralisks, Vultures, who deal different dmg vs different types of units, deal NO dmg vs Hallucinations!
I have tried a ton of stuff- reworked damage effects, reworked hallucination behavior, changed dmg respons, added validators etc.
Anyone wanna take a look?
My file is over 10 MB, so I upload it via speedyshare: xx
Damage response?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yep. That seems to be in order. Attacks without any attribute bonus deals normal dmg vs Hallucinations. As soon as a unit with damage bonus attacks it, no damage is dealt. Just a really strange bug :S
It's clearly not a "strange bug" because hallucinations work fine by default.
If you take out all your imported files and delete all your triggers, then upload the map (should make it far, far smaller), I can tell you what the issue is if you're still in need of assistance.
Yes, the problem is probably not the Hallucination buff itself, since it pretty much works as in SC2. Rather the attacks from units like Dragoon, Hydra, etc are probably bugged.
They have attacks that use a switch effect. Dependin on if the target is Light, Medium or Armored, a different perfentage value of damage is dealt, which is determined via Validators. The point of this system is that it allows all attacks to deal full dmg vs shields. (Just as attacks did in BW.)
But when one of those units shoot at the Hallucination, it takes no damage. I have for example added another switch effects with a validator that checks if the enemy unit has the buff Hallucination. Still does not work.
I upload images below of the Dragoon attack. (Hydra, Vulture, and some other attacks work in the same way.) THe launch missile effect is linked to a switch effect which then determines the damage based on the enemy units armor class.
Maybe Hallucinations have no armor class and can not be identified via the validators?
TyaStarcraft helped me with this. Thanks a lot!
In case anyone encounter a similar problem in the future and finds this thread, here is what to do:
"The issue is that the switch effects on some of your weapons have "Damage modifier source" set to "target". This is causing the attack to use the hallucination's damage modifiers, which are 0.
http://i.imgur.com/QNIrFMD.png
Setting this to "none", "source" or "caster" will allow the units using these switch effects to properly damage hallucinations."