Hello, I've being experimenting with weapon crafting system recently and i figured out that i have to use trigger version of action actor. You know this Thor or Reaper animations and persistants in weapons just doesnt work with attack speed and everything else (and make me hating data badly). I know almost everything about handling actors with triggers but this stuff was complicated(Cuz lack of any kind of documentation anywhere). Right now i can set impact points in Ref_Target points with offsets, using AttachOffset message, BUT the default action actor attaching this points more precisely. I figured that i need to use SOpAttachVolumeStandard to make it happen, but this actor require some additional shit to initialize properly (without it i'm always getting errors).
So the question is: What is purpose of SOpActionImpact and SOpActionLaunch actors and is there anything to do with "ActionDamage" message to make it work?
Hello, I've being experimenting with weapon crafting system recently and i figured out that i have to use trigger version of action actor. You know this Thor or Reaper animations and persistants in weapons just doesnt work with attack speed and everything else (and make me hating data badly). I know almost everything about handling actors with triggers but this stuff was complicated(Cuz lack of any kind of documentation anywhere). Right now i can set impact points in Ref_Target points with offsets, using AttachOffset message, BUT the default action actor attaching this points more precisely. I figured that i need to use SOpAttachVolumeStandard to make it happen, but this actor require some additional shit to initialize properly (without it i'm always getting errors).
So the question is: What is purpose of SOpActionImpact and SOpActionLaunch actors and is there anything to do with "ActionDamage" message to make it work?
Seems that SOp type is an override incase the actor fails to find any other bearing to attach to.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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