Heythere,
im currently working on a healer. i tried to use a weapon wich does -x dmg (so it heals). when i attack manually it works good. now i want that unit to automaticly "attack" freindly units, like the medivac does.
i dont want to use a ability cause i want to use the flexibility of the weaponsystem. also, im relative new to the dataeditor, and thatfor haven't understood the healability completly.
is there any way to automaticly attack damaged friendly units?
Change the "heal gun's" target filters to "Allied, Player, (plus whatever else you want, like biological or visible for example)" You might have to attach a validator to the "heal" effect to make it only shoot damaged units (there is already one in the editor, it's called something like TargetLifeL100)
Heythere,
im currently working on a healer. i tried to use a weapon wich does -x dmg (so it heals). when i attack manually it works good. now i want that unit to automaticly "attack" freindly units, like the medivac does.
i dont want to use a ability cause i want to use the flexibility of the weaponsystem. also, im relative new to the dataeditor, and thatfor haven't understood the healability completly.
is there any way to automaticly attack damaged friendly units?
ok, thats it,
cu
@Syl3r: Go
Change the "heal gun's" target filters to "Allied, Player, (plus whatever else you want, like biological or visible for example)" You might have to attach a validator to the "heal" effect to make it only shoot damaged units (there is already one in the editor, it's called something like TargetLifeL100)