Well. Im pretty new to this whole data editor. My goal is to make a costum melee, with a few tweeks to it. The problem seems to be dependencies. The second i add a dependency, it adds alot assets, which is basicly what i want. What is not as nice is the altered data. Queens named birth queens and similar changes from the hots campaign. So how do i keep the assets without the dependency screwing up the data?
Ye, then its fine with the balance changes. The problem is that there is next to no assets of for example kerrigan or raynor, or any other campaign unit. :/
Ye, then its fine with the balance changes. The problem is that there is next to no assets of for example kerrigan or raynor, or any other campaign unit. :/
Any other suggestion?
Thanks!
Okay so this is a problem that I've struggled with myself and not found a clean solution to.
What you lack are the HotS campaign-specific [b]unit sounds[/b], [b]portraits[/b] and [b]data assets[/b].
You can get most of the sounds and portraits by adding the WoL campaign dependancy. Still, you will miss things like primal kerrigan's portrait and sound files.
-or-
You can just add both HotS Multi Mod and HotS Campaign as dependancies. You'll get an error; ignore it. This is not a clean method. Go through every altered unit, and select every entry in their panel. Right-click and go to "reset to parent value", and select "HotS Multi Mod". This will give you league stats but unless you track down every single campaign alteration, it will not be perfect.
I wish there were some kind of selectable mod priority.
I had ur same prob; I just added Liberty.SC2Campaign followed by LibertyMulti.SC2Mod; in this way multiplayer datas have the priority (there isn't any change in the multiplayer), and you can still use all campaign stuff into ur mod. It worked fine to me.
Well. Im pretty new to this whole data editor. My goal is to make a costum melee, with a few tweeks to it. The problem seems to be dependencies. The second i add a dependency, it adds alot assets, which is basicly what i want. What is not as nice is the altered data. Queens named birth queens and similar changes from the hots campaign. So how do i keep the assets without the dependency screwing up the data?
I hope im not in the wrong area in the forum.
Thanks for your time--
Use only the "Swarm Multi (Mod)" dependancy.
@TyaStarcraft: Go
Ye, then its fine with the balance changes. The problem is that there is next to no assets of for example kerrigan or raynor, or any other campaign unit. :/
Any other suggestion?
Thanks!
Okay so this is a problem that I've struggled with myself and not found a clean solution to.
What you lack are the HotS campaign-specific [b]unit sounds[/b], [b]portraits[/b] and [b]data assets[/b].
You can get most of the sounds and portraits by adding the WoL campaign dependancy. Still, you will miss things like primal kerrigan's portrait and sound files.
-or-
You can just add both HotS Multi Mod and HotS Campaign as dependancies. You'll get an error; ignore it. This is not a clean method. Go through every altered unit, and select every entry in their panel. Right-click and go to "reset to parent value", and select "HotS Multi Mod". This will give you league stats but unless you track down every single campaign alteration, it will not be perfect.
I wish there were some kind of selectable mod priority.
@TyaStarcraft: Go
Thank you for your answer :)
I had ur same prob; I just added Liberty.SC2Campaign followed by LibertyMulti.SC2Mod; in this way multiplayer datas have the priority (there isn't any change in the multiplayer), and you can still use all campaign stuff into ur mod. It worked fine to me.