I'm starting to make my first foray into data editing (gulp), and one of the first things I'm trying to do is have the range radius display on a unit when selected. I know there are some tutorials floating around and some threads that have asked this in the past, in some form or fashion. They don't seem do say what or why, just how, and i never can get it to work quite right-
From what I understand, I'll need to add an actor of some type to my unit, but i'll need it to trigger under certain effects, events, conditions (when selected?). Here's where I largely get confused- the triggers seem to have these descriptive explanations of the triggering events and actions and what they do, but I haven't been able to wrap my head around the effects that must be defined to trigger them.
In short, what would I use, and WHY would I use the certain options to make it happen? Any resources that spell out the different effects and how to use them?
I'm starting to make my first foray into data editing (gulp), and one of the first things I'm trying to do is have the range radius display on a unit when selected. I know there are some tutorials floating around and some threads that have asked this in the past, in some form or fashion. They don't seem do say what or why, just how, and i never can get it to work quite right-
From what I understand, I'll need to add an actor of some type to my unit, but i'll need it to trigger under certain effects, events, conditions (when selected?). Here's where I largely get confused- the triggers seem to have these descriptive explanations of the triggering events and actions and what they do, but I haven't been able to wrap my head around the effects that must be defined to trigger them.
In short, what would I use, and WHY would I use the certain options to make it happen? Any resources that spell out the different effects and how to use them?
What "range" do you want to display? Attack range? Ability cast range? Unit collision size?
For attack range check the Siege Tank (sieged), there must be a Range type Actor, probably linked to the weapon or using a UnitBirth trigger.
For ability range it's the same, except the actor is definitely linked to the ability and uses specific events responding to cursor activation.
For collision size you probably have to define the displayed range manually for each unit, unless the actor is capable of pulling the value directly.