I am currently working on a small project to better acquaint myself with the editor. I wanted to create a map because I love doing the terrain. But I didn't just want it to be a map that's nice to look at. I wanted one you can explore a little and plus its gonna give me some good experience having to work with game play. I am wanting to do something different than just have a very basic leveling system where you gain XP and once you reach that mark YAY you level up. Instead I want to reward the player with kicking enemy butt so that when they gain X amount of kills they can unlock a new ability or something like that. Is this even possible? And if it is how so? Any help is greatly appreciated! :) Thanks!
You can keep track of kills per player with a trigger on event Unit Dies and a variable to track kills. Then you can reward the player however you like when they reach an arbitrary number of kills.
If you want each unit to get stronger based on its own kills, it makes more sense to use the built-in experience system. If you want players to be able to "spend" their kills to buy upgrades or whatnot, I recommend a bounty system (Data: Unit: Kill Resource) and using resource to buy things.
what hes mentioning is totally unefficient. Theres built in support for veterancy. If you want a little more information about it, check out some of bifuu's tutorials. Theyre from the beginning of the beta, but the info is still applicable.
I am currently working on a small project to better acquaint myself with the editor. I wanted to create a map because I love doing the terrain. But I didn't just want it to be a map that's nice to look at. I wanted one you can explore a little and plus its gonna give me some good experience having to work with game play. I am wanting to do something different than just have a very basic leveling system where you gain XP and once you reach that mark YAY you level up. Instead I want to reward the player with kicking enemy butt so that when they gain X amount of kills they can unlock a new ability or something like that. Is this even possible? And if it is how so? Any help is greatly appreciated! :) Thanks!
@Phenom36: Go
You can keep track of kills per player with a trigger on event Unit Dies and a variable to track kills. Then you can reward the player however you like when they reach an arbitrary number of kills.
If you want each unit to get stronger based on its own kills, it makes more sense to use the built-in experience system. If you want players to be able to "spend" their kills to buy upgrades or whatnot, I recommend a bounty system (Data: Unit: Kill Resource) and using resource to buy things.
@purepandemonium: Go
Sweet! Thanks for the info! :)
what hes mentioning is totally unefficient. Theres built in support for veterancy. If you want a little more information about it, check out some of bifuu's tutorials. Theyre from the beginning of the beta, but the info is still applicable.
http://www.sc2mapster.com/forums/resources/tutorials/431-data-complete-hero-tutorial/