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I want a shield + hp > 500 validator
Does anybody know how to do this?
You mean something like shield must be > 500 and energy must be >500? This would be a combine validator of 2 individually checking shields and energy.
If you want the sum of shield and energy must be > 500, I doubt, it can be done with a usual validator. I would use triggers for that.
200 shield and 300 hitpoints should be true, 100 shield and 400 should be true too... or 0 shield and 500 hp
@b0ne123: Go
your original post says shield and energy now your saying shield and hitpoints?
... i did mean hp not the purple energy.
@b0ne123: GoWhat your asking is awfully tricky but I'm sure it can be done.
There are validators to check hp and shields and you will have to use a combine validator to link one of each together like follows:
shields > 500, health > 0 shields > 450, health >50 etc etc etc.
You can use a combine validator to combine each link.
There is a condition type validator which I beleive you will be able to use as an "or" and add all the combined validators to that.
I will have a go at putting this together myself later, and attactching a map if I can get it to work
Would only be as accurate as how many checks you combine, though. For your example, if shields are at 480 and health is at 30, it would return false, but should return true.
@Kueken531: Go
edit . extremly long post for no reason >.<
check below
Hey!
Just use the validator 'Compare Unit Vitality' instead of 'Compare Unit Vital' (which is only for a single vital).
It compares the total life and shield of the unit. Hope this helps. :)
@Acemore: Go
well there you go.
All you need is one validator to compare the vitality of a unit is >500 win :)
I want a shield + hp > 500 validator
Does anybody know how to do this?
You mean something like shield must be > 500 and energy must be >500? This would be a combine validator of 2 individually checking shields and energy.
If you want the sum of shield and energy must be > 500, I doubt, it can be done with a usual validator. I would use triggers for that.
200 shield and 300 hitpoints should be true, 100 shield and 400 should be true too... or 0 shield and 500 hp
@b0ne123: Go
your original post says shield and energy now your saying shield and hitpoints?
... i did mean hp not the purple energy.
@b0ne123: GoWhat your asking is awfully tricky but I'm sure it can be done.
There are validators to check hp and shields and you will have to use a combine validator to link one of each together like follows:
shields > 500, health > 0
shields > 450, health >50
etc etc etc.
You can use a combine validator to combine each link.
There is a condition type validator which I beleive you will be able to use as an "or" and add all the combined validators to that.
I will have a go at putting this together myself later, and attactching a map if I can get it to work
Would only be as accurate as how many checks you combine, though. For your example, if shields are at 480 and health is at 30, it would return false, but should return true.
@Kueken531: Go
edit . extremly long post for no reason >.<
check below
Hey!
Just use the validator 'Compare Unit Vitality' instead of 'Compare Unit Vital' (which is only for a single vital).
It compares the total life and shield of the unit. Hope this helps. :)
@Acemore: Go
well there you go.
All you need is one validator to compare the vitality of a unit is >500 win :)