Hi, I have a quick question. What would be the best way to make a missile slow down, and eventually stop? I'm guessing that missile movers are the way to go, but negative values dont seem to be slowing the projectile down.
Have various phases of movement with lower max speeds or get the missile unit to have a buff behaviour that periodically applies a stackable buff that slows speed of the caster unit. To a certain degree you can even get missiles to launch other missiles with this method (if void seeker phase mine method is too complex for you).
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Thank you sir, I couldn't get the behavior to work before, so I used missile movers and it works fine! It needs a bit of tweaking to make it not slow down quite as suddenly, but overall it works great.
Thanks again
-AnOddRadish
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Hi, I have a quick question. What would be the best way to make a missile slow down, and eventually stop? I'm guessing that missile movers are the way to go, but negative values dont seem to be slowing the projectile down.
Have various phases of movement with lower max speeds or get the missile unit to have a buff behaviour that periodically applies a stackable buff that slows speed of the caster unit. To a certain degree you can even get missiles to launch other missiles with this method (if void seeker phase mine method is too complex for you).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you sir, I couldn't get the behavior to work before, so I used missile movers and it works fine! It needs a bit of tweaking to make it not slow down quite as suddenly, but overall it works great.
Thanks again
-AnOddRadish