Ok been working on this for the better part of today all I want to do like many other around here is to make corpses last a lot longer because it is so cool to see a pile of dead bodies after you clean out an area.
So in the data editor I noticed there are a few core actors named things like UnitDeathModel, UnitDeathSound etc. and if I change the scale of UnitDeathModel to 2 nearly every unit in the game becomes twice its size when it dies (which is already kinda cool) but not what i'm trying to do. Anyways I look all over the forums and have seen any talk about the UnitDeathModel actor in reference to makeing corpses last longer.
Now I suck with the Events + editor so can anyone tell me If there is a way to use it to let the animation play for say 4 gametime seconds pause for 60 realtime seconds then unpause. because i think that would be the ideal way to make corpses last longer at least for me because all i need them for is to look cool.
The majority of death animations in the game do not involve a corpse falling to the ground so you're out of luck any way you look at it, unless you only need this to work for very specific units.
I beg to differ this work perfectly thank you very much! After playing with it I set the first timer to 2 sec. Now the ground is litterd with all kinds of beautiful dead Zerglings, Roaches, Hydralisks, Infested Marines, every unit i have killed so far dies lays there for 1 minute and fades a away its awesome. All of them also die in different ways depending on the damage type plus Its doesn't totally freeze the animation so theirs neat little blood spurts while the body lays there.
Oh make sure you have models set to high in game or you only see blood splats
Totally Solved Thank You RileyStarCraft the Events + field is a lot less scary now!
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Ok been working on this for the better part of today all I want to do like many other around here is to make corpses last a lot longer because it is so cool to see a pile of dead bodies after you clean out an area.
So in the data editor I noticed there are a few core actors named things like UnitDeathModel, UnitDeathSound etc. and if I change the scale of UnitDeathModel to 2 nearly every unit in the game becomes twice its size when it dies (which is already kinda cool) but not what i'm trying to do. Anyways I look all over the forums and have seen any talk about the UnitDeathModel actor in reference to makeing corpses last longer.
Now I suck with the Events + editor so can anyone tell me If there is a way to use it to let the animation play for say 4 gametime seconds pause for 60 realtime seconds then unpause. because i think that would be the ideal way to make corpses last longer at least for me because all i need them for is to look cool.
Sorry for rambling and thanks for any help.
Actor Creation
TimerSet Pause 4.00
Timer Expired
TimerName Pause
AnimPauseAll 1
Timer Expired
TimerName Pause
TimerSet Unpause 60.00
Timer Expired
TimerName Unpause
AnimPauseAll
The majority of death animations in the game do not involve a corpse falling to the ground so you're out of luck any way you look at it, unless you only need this to work for very specific units.
I beg to differ this work perfectly thank you very much! After playing with it I set the first timer to 2 sec. Now the ground is litterd with all kinds of beautiful dead Zerglings, Roaches, Hydralisks, Infested Marines, every unit i have killed so far dies lays there for 1 minute and fades a away its awesome. All of them also die in different ways depending on the damage type plus Its doesn't totally freeze the animation so theirs neat little blood spurts while the body lays there.
Oh make sure you have models set to high in game or you only see blood splats
Totally Solved Thank You RileyStarCraft the Events + field is a lot less scary now!