Has custom model (via post lamp). This model has Hardpoint attachment point. My post lamp used as doodad (actor type: doodad; based on: cActorDoodad) and I wana attach Light Omni actor to my Hardpoint. So creates next actor with actor type: model; based on: model addition. In Host Sitr Operations -> SOpAttachHardPoint:0:0. In the Host -> LampPostBlue:Implicit:Implicit::0 (LampPostBlue my lamp doodad).
My Lamp post doodad has event which creates Lamp Light Actor. All works fine, but if I click (in the editor) on the random point near my lamp (with huge distance) it select my lamp. Without Lamp light actro my Lamp doodad selecting fine.
Has custom model (via post lamp). This model has Hardpoint attachment point. My post lamp used as doodad (actor type: doodad; based on: cActorDoodad) and I wana attach Light Omni actor to my Hardpoint. So creates next actor with actor type: model; based on: model addition. In Host Sitr Operations -> SOpAttachHardPoint:0:0. In the Host -> LampPostBlue:Implicit:Implicit::0 (LampPostBlue my lamp doodad).
My Lamp post doodad has event which creates Lamp Light Actor. All works fine, but if I click (in the editor) on the random point near my lamp (with huge distance) it select my lamp. Without Lamp light actro my Lamp doodad selecting fine.
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Hit test not work. Checked it first.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Under the model data type try adjusting the Selection Radius field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Selection Radius means radius of circle under model when it selected (as I know)... anyway it 0.25 and it also gives nothing positive when it 0.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!