Hey guys, I am wanting to create my own custom splat for the cone of vision similar to those in the Nova Covet Ops. However, I am at a loss at where to start. Like I checked out how they did it and I all I see is a model which uses a .m3 but that .m3 doesn't contain the splat itself. So yeah, if anyone could give me some pointers that will be helpful.
Do you want to create your own model or do you want to modfy the existing one/do you want to just change some things in the Data editor? Could it be transparent or too white to see?
Ok so I checked the 'Detection Cone' model and it uses a DOM_TerranCone.m3 ... but I am not sure how to modify this file or how this file is able to generate the splat.
You have the model file which you reference under the Models data type. Set it up so that the diffuse and emissive textures can be swapped (read the tutorial under my signature if you do not know how). Make either an Arc or Model type actor and get that to use the model you made under the Models data type. Under the events have it that on Actor Creation it uses Texture Select By ID.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey guys, I am wanting to create my own custom splat for the cone of vision similar to those in the Nova Covet Ops. However, I am at a loss at where to start. Like I checked out how they did it and I all I see is a model which uses a .m3 but that .m3 doesn't contain the splat itself. So yeah, if anyone could give me some pointers that will be helpful.
Do you want to create your own model or do you want to modfy the existing one/do you want to just change some things in the Data editor? Could it be transparent or too white to see?
Want to create my own texture for the cone of vision splat.
I know you cannot retexture Splat actors and have to use a Model actor instead. Never tried with the Arc actor though.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok so I checked the 'Detection Cone' model and it uses a DOM_TerranCone.m3 ... but I am not sure how to modify this file or how this file is able to generate the splat.
You have the model file which you reference under the Models data type. Set it up so that the diffuse and emissive textures can be swapped (read the tutorial under my signature if you do not know how). Make either an Arc or Model type actor and get that to use the model you made under the Models data type. Under the events have it that on Actor Creation it uses Texture Select By ID.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg