Trying to get the production of units on building to stop so I can then use triggers to increase production on buildings sorry if this isn't a data problem, but i've tried making a behavior for the barracks and setting it to disable ability classes. Essentially I want it to work exactly like the overseer's contaminate spell, but not on a cooldown and without the goopy stuff
The goopy stuff is purely actors which should not be linked unles you use duplicate. Then just apply a buff that disables the Queue and Train abilities.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I tried this by changing Progress to .001, but it didn't have any effect on the building. Is it a different one? I figure Morph has to do with one unit changing and Progress has to do with building time Spawn is for larve time i guess maybe Queueable?
If in doubt set them all to as low as possible and as someone else mentioned this could be combined with lowering the timescale of the unit as well. By the way progress is the rate buildings are constructed and is linked to the Progress ability.
Trying to get the production of units on building to stop so I can then use triggers to increase production on buildings sorry if this isn't a data problem, but i've tried making a behavior for the barracks and setting it to disable ability classes. Essentially I want it to work exactly like the overseer's contaminate spell, but not on a cooldown and without the goopy stuff
The goopy stuff is purely actors which should not be linked unles you use duplicate. Then just apply a buff that disables the Queue and Train abilities.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
tried this, turns out that contaminate doesn't quite do what i want either.
when you disable queue and train it doesn't allow you to click to build more units
I want it to be able to click to train units, but they dont actually train so i can adjust their training time using triggers
figured out a solution to this problem using triggers.
All i have to do it turn baracks or whatever the building unit is paused state On trigger looks like this
Turn Unit Paused state On
This halts the production and still allows you to queue up more units
Or use a buff that has the Behavior - Modification - Rate Multiplier Array field altered so queued stuff is slowed to near 0
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Maybe time scale set to 0 would work too?
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I tried this by changing Progress to .001, but it didn't have any effect on the building. Is it a different one? I figure Morph has to do with one unit changing and Progress has to do with building time Spawn is for larve time i guess maybe Queueable?
If in doubt set them all to as low as possible and as someone else mentioned this could be combined with lowering the timescale of the unit as well. By the way progress is the rate buildings are constructed and is linked to the Progress ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg