I am new to the editor and am in process of building a custom map against insane AI opponents. I have a hero unit which has been given the Guardian Shield ability, however I want the shield ability to last 60 seconds instead of the default 15. I was able to increase the duration of the buff effect to 60 seconds but not the actual visual effect. It seems the visual effect and the actual buff effect are not linked as the visual shield only appears for the default 15 seconds. I looked everywhere in the data to find where I might modify that value. I was wondering if anyone had any ideas.
I think the Actor model for the shield is attached to the create Persistent effect. You probably have to alter the period durations and number of durations in the Create Persistent effect because the visual model dies when the period durations do.
Yeah, I checked that very same thing but the only things available for editing are the following:
Field Sentry - Guardian Shield Copy (Create Persistent)
Effect: Alert (None)
Effect: Chance 1
Effect: Effect - Expire (None)
Effect: Effect - Final (None)
Effect: Effect - Initial (None)
Effect: Flags +
Effect: Period Count 30Effect: Period Durations - (0.5000)Effect: Period 0 0.5000
Effect: Period Effects - (Sentry - Guardian Shield Copy (Search Area))
Effect: Effect 0 Sentry - Guardian Shield Copy (Search Area)
Search: Detect Filters
Search: Radar Filters
Search: Reveal Flags +
Search: Reveal Radius 0
Target: Location - (None):Source Unit
Target: Effect (None)
Target: Value Source Unit
Target: Location Offset - End + (None):Target Point
Target: Location Offset - Start + (None):Source Unit
If you notice the period durations are 0.5 and the period count is 30. If you modify the period count to 60, it makes the actual buff last 30 seconds. If you modify to 120, the buff last 60 seconds. If you modify the period durations from 0.5 to 1.0, the buff actually turns off every 0.5 seconds. While making these modifications, I've noticed the buff effect changes, but the visual effects remain the same the entire time. It seems they are not attached at all.
True, they are not linked. The periodic effects and the duration of the duffs are though in that the duration must be 0.1 secs longer than the period interval (basic morthership like aura).
I found a quick and easy work around by changing the actual visual effect. I'm using one of the Xel Naga shield effects from the campaign. However, now I have a new problem. Any idea how to make the buff cover high ground when the unit is on low ground? I tried modifying the flags but I'm not sure which ones would change the effect while still keeping the hero a ground unit.
Hello,
I am new to the editor and am in process of building a custom map against insane AI opponents. I have a hero unit which has been given the Guardian Shield ability, however I want the shield ability to last 60 seconds instead of the default 15. I was able to increase the duration of the buff effect to 60 seconds but not the actual visual effect. It seems the visual effect and the actual buff effect are not linked as the visual shield only appears for the default 15 seconds. I looked everywhere in the data to find where I might modify that value. I was wondering if anyone had any ideas.
Thanks!
Steven
I think the Actor model for the shield is attached to the create Persistent effect. You probably have to alter the period durations and number of durations in the Create Persistent effect because the visual model dies when the period durations do.
@michaelknives: Go
Yeah, I checked that very same thing but the only things available for editing are the following:
Field Sentry - Guardian Shield Copy (Create Persistent) Effect: Alert (None) Effect: Chance 1 Effect: Effect - Expire (None) Effect: Effect - Final (None) Effect: Effect - Initial (None) Effect: Flags + Effect: Period Count 30 Effect: Period Durations - (0.5000) Effect: Period 0 0.5000 Effect: Period Effects - (Sentry - Guardian Shield Copy (Search Area)) Effect: Effect 0 Sentry - Guardian Shield Copy (Search Area) Search: Detect Filters Search: Radar Filters Search: Reveal Flags + Search: Reveal Radius 0 Target: Location - (None):Source Unit Target: Effect (None) Target: Value Source Unit Target: Location Offset - End + (None):Target Point Target: Location Offset - Start + (None):Source Unit
If you notice the period durations are 0.5 and the period count is 30. If you modify the period count to 60, it makes the actual buff last 30 seconds. If you modify to 120, the buff last 60 seconds. If you modify the period durations from 0.5 to 1.0, the buff actually turns off every 0.5 seconds. While making these modifications, I've noticed the buff effect changes, but the visual effects remain the same the entire time. It seems they are not attached at all.
True, they are not linked. The periodic effects and the duration of the duffs are though in that the duration must be 0.1 secs longer than the period interval (basic morthership like aura).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I found a quick and easy work around by changing the actual visual effect. I'm using one of the Xel Naga shield effects from the campaign. However, now I have a new problem. Any idea how to make the buff cover high ground when the unit is on low ground? I tried modifying the flags but I'm not sure which ones would change the effect while still keeping the hero a ground unit.
Under the Search Area effect, the Search - Search Flags field has a flag called Same Cliff Level.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Here is what I see under Search Area effect...
Field Sentry - Guardian Shield Copy (Search Area) Effect: Alert (None) Effect: Chance 1 Search: Areas - (360):(-1):(11):(0):(Sentry - Guardian Shield Copy (Apply Behavior)) Search: Area 0 - 360:-1:11:0:Sentry - Guardian Shield Copy (Apply Behavior) Search: Arc 360 Search: Effect Sentry - Guardian Shield Copy (Apply Behavior) Search: Maximum Count -1 Search: Radius 11 Search: Radius Bonus 0 Search: Exclude - Search: Include - Search: Search Filters Excluded: Neutral, Enemy, Missile, Stasis, Dead, Invulnerable Target: Impact Location - (None):Target Unit Target: Effect (None) Target: Value Target Unit Target: Launch Location - (None):Source Unit Target: Effect (None) Target: Value Source Unit
There is no option to modify flags... You can however modify the search filter, but inside of that there is no cliff value...
http://www.sc2mapster.com/forums/general/wiki-discussion/20995-info-data-editor-fieldnames/#p1
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks so much! I was able to find the cliff value in the raw data field! Everything is working perfectly now.
Dont need raw data to see that, just set your editor to the standards in that thread.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg