I want the baneling to have such an ability. It should be exactly the same as the stalker blink ability, but with burrow & unburrow animations.
How do I add the burrow animation of the baneling to the actor events when a certain ability is used? And how do I add the unburrow animation right after the baneling has been teleported?
I've been trying to figure it out the past two hours now but the data editor is so damn complicated and I even cannot find the .m3 for the burrowing animation of the baneling. Quite sad :/
I think you should look into the Deep Tunnel ability of the Queen of Blades. All she does is burrowing and then unburrowing at the target location. You need the campaign dependancy to see it in the Data Editor.
I want the baneling to have such an ability. It should be exactly the same as the stalker blink ability, but with burrow & unburrow animations.
How do I add the burrow animation of the baneling to the actor events when a certain ability is used? And how do I add the unburrow animation right after the baneling has been teleported?
I've been trying to figure it out the past two hours now but the data editor is so damn complicated and I even cannot find the .m3 for the burrowing animation of the baneling. Quite sad :/
@Ranuglin: Go
I think you should look into the Deep Tunnel ability of the Queen of Blades. All she does is burrowing and then unburrowing at the target location. You need the campaign dependancy to see it in the Data Editor.
@Oatin: Go
I'll have a look, thanks for now :)
@Ranuglin: Go
To get the animations, just look into the Queen of Blades Actor. Under 'Events' you will see how the animations are done.
@Oatin: Go
Works well. Thanks a lot :)