To be short, I want to use the data editor to create an effect that deals damage to a unit and creates a projectile like animation. I want to use this with my FPS shooting system. The effect(s) will need to be cast from a unit to a target unit or target point. I know that the Archon attack works like this, but when I try alternative effects they usually don't work, or they don't animate correctly. I intend to execute these effects through triggers.
If someone could point me in the right direction, or give me a simple example on how to create even a prismatic beam attack that would be great.
The archon attack doesn't use projectiles and neither does prismatic beam. You also don't want prismatic beam as a "simple example" because it's made out of about 30 different things.
Try looking at the ghost snipe ability. I think it might be what you're looking for. You basically need an ability with type "Effect - Instant" that does a "damage" effect, and an actor with type "action" to handle the animation (most importantly the launch and impact sites). Look at the snipe ability and see if you can figure it out. If you have any more specific questions, I guess we'll see you back here.
Agreed the prismatic beam is about the most complex weapon in the game using the first few initials to switch targets and determine the damage level dealt using a switch effect. After so many periodic damage effects with each level of damage it then applies a hidden buff that then allows the next level of damage to take place etc.
As for the Archon attack that creates a beam (simple) actor between the archon and the impact site of the damage effect using an action actor.
I suggest trying a launch missile effect linked to the damage effect since those are probably more like what you want as far as visuals.
Thanks a lot for your advice/suggestions. I was able to get the snipe effect and the Marauder grenade missile effects to work. With the grenade effect, it will only apply the damage to the unit when the impact location is setup as target unit only. If i change it to target unit/point it will not apply the damage. Any ideas?
I will try that today, but shouldn't it still apply the regular damage when the effect is executed from unit to unit? The splash damage would be effective when executed from unit to point.
Then you would need to add a search area effect at the impact point to find a target unit. Adding the search to the damage applied directly is probably easier. Also you can do like the siege tank and make the two mutually exclusive.
To be short, I want to use the data editor to create an effect that deals damage to a unit and creates a projectile like animation. I want to use this with my FPS shooting system. The effect(s) will need to be cast from a unit to a target unit or target point. I know that the Archon attack works like this, but when I try alternative effects they usually don't work, or they don't animate correctly. I intend to execute these effects through triggers.
If someone could point me in the right direction, or give me a simple example on how to create even a prismatic beam attack that would be great.
Thanks,
The archon attack doesn't use projectiles and neither does prismatic beam. You also don't want prismatic beam as a "simple example" because it's made out of about 30 different things.
Try looking at the ghost snipe ability. I think it might be what you're looking for. You basically need an ability with type "Effect - Instant" that does a "damage" effect, and an actor with type "action" to handle the animation (most importantly the launch and impact sites). Look at the snipe ability and see if you can figure it out. If you have any more specific questions, I guess we'll see you back here.
Agreed the prismatic beam is about the most complex weapon in the game using the first few initials to switch targets and determine the damage level dealt using a switch effect. After so many periodic damage effects with each level of damage it then applies a hidden buff that then allows the next level of damage to take place etc.
As for the Archon attack that creates a beam (simple) actor between the archon and the impact site of the damage effect using an action actor.
I suggest trying a launch missile effect linked to the damage effect since those are probably more like what you want as far as visuals.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks a lot for your advice/suggestions. I was able to get the snipe effect and the Marauder grenade missile effects to work. With the grenade effect, it will only apply the damage to the unit when the impact location is setup as target unit only. If i change it to target unit/point it will not apply the damage. Any ideas?
Add a small splash to the damage effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I will try that today, but shouldn't it still apply the regular damage when the effect is executed from unit to unit? The splash damage would be effective when executed from unit to point.
Then you would need to add a search area effect at the impact point to find a target unit. Adding the search to the damage applied directly is probably easier. Also you can do like the siege tank and make the two mutually exclusive.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg