By default, the cost of learning ability is 1 skill/learning point. Can you change that to 3 or 5.
Say Tauren Chieftain. I want the ultimate to cost 3 skill point instead of 1. Is there a way to do it?
I beleive in your learn info + field. ther charge - count (use) field will be what your after. by default its 0 which I beleive just uses one, so play around with the charge settings and see if you can get what you want.
If you find the answer, don't forget to post back and let us know what field it was :)
Charge Count is more like interceptor kind of thing. Or say Throw Grenade Abil. You have max granade, curr grenede, starting grenede. I tried playing around with that field. No Luck... Anyone?
I tried to figure this out myself, from my current point of knowledge it is impossible. Afaik it is not even possible to access or set the remaining points somehow using data or triggers, so you cannot even create some kind of workaround other than simulating the whole learning process.
Hmmmm you could hide the ability till the level required has been purchased. Eg, just add a behaviour to the unit and when that behaviour buff gets to 4-5 use trigger to show the ultimate ability
I seem to be a bit outnumbered here, but I'm pretty sure it is possible.
Under the Info+, there is a variable called 'Charge - Use'. If I recall correctly, modifying that will alter the used charges.
Hmmmm you could hide the ability till the level required has been purchased. Eg, just add a behaviour to the unit and when that behaviour buff gets to 4-5 use trigger to show the ultimate ability
I seem to be a bit outnumbered here, but I'm pretty sure it is possible. Under the Info+, there is a variable called 'Charge - Use'. If I recall correctly, modifying that will alter the used charges.
He should try harder. ;P
I just tried it, and it worked... juuuust not in the way he wants, now that I reread it.
Well, sorry for intruding then. I'm unfamiliar with the 'Hero' system right now. *walks off*
Although... if you aren't stuck on using the built-in hero system, you could give hidden 'Custom Resources' for each level up, and then just have the ability have a cost. Just a possibility.
He should try harder. ;P I just tried it, and it worked... juuuust not in the way he wants, now that I reread it. Well, sorry for intruding then. I'm unfamiliar with the 'Hero' system right now. *walks off* Although... if you aren't stuck on using the built-in hero system, you could give hidden 'Custom Resources' for each level up, and then just have the ability have a cost. Just a possibility.
It indeed works nicely for charged abilities (you can even use cost like 1.5 charges :D) , but unfortunately, thats not what we were talking about. The custom resource however could work as a dirty workaround.
Ah, misunderstood what you meant. Still a very dirty workaround xD
Agreed with Kuoken. Kinda dirty and might confuse the heck out of people. Most people in SC2 bnet are newbie (truth, fact, no offense). i.e. They assume bunker can shoot without marine inside. I thought of the same method like 3 times spending skill til it shows up in command card but it will confuse the heck out of most people. I feel that there are tons of new players in SC2 who are not familiar with RTS/Hero RTS. Unlike WC3 TFT community. most of them join a new custom game and get the grasp right away...
Yes unforuntaly I understand where your coming from, it was just a solution to what you were asking. and I do understand that you have to make things very basic for the people that bought sc2 and havn't played custom games before.
Yes unforuntaly I understand where your coming from, it was just a solution to what you were asking. and I do understand that you have to make things very basic for the people that bought sc2 and havn't played custom games before.
I have not tried yet but do you think we can modify it via Catalog Field Set Value trigger?
I have not tried yet but do you think we can modify it via Catalog Field Set Value trigger?
No way, catalogs generally can be used to modify data editor fields. Which field do you want to modify in this case? Its not possible to change dynamic things, like for example cooldowns, ability charges or those learning points using catalogs.
Hello,
By default, the cost of learning ability is 1 skill/learning point. Can you change that to 3 or 5. Say Tauren Chieftain. I want the ultimate to cost 3 skill point instead of 1. Is there a way to do it?
Thanks
I beleive in your learn info + field. ther charge - count (use) field will be what your after. by default its 0 which I beleive just uses one, so play around with the charge settings and see if you can get what you want.
If you find the answer, don't forget to post back and let us know what field it was :)
@nevjmac: Go
Charge Count is more like interceptor kind of thing. Or say Throw Grenade Abil. You have max granade, curr grenede, starting grenede. I tried playing around with that field. No Luck... Anyone?
I tried to figure this out myself, from my current point of knowledge it is impossible. Afaik it is not even possible to access or set the remaining points somehow using data or triggers, so you cannot even create some kind of workaround other than simulating the whole learning process.
Hmmmm you could hide the ability till the level required has been purchased. Eg, just add a behaviour to the unit and when that behaviour buff gets to 4-5 use trigger to show the ultimate ability
I seem to be a bit outnumbered here, but I'm pretty sure it is possible. Under the Info+, there is a variable called 'Charge - Use'. If I recall correctly, modifying that will alter the used charges.
@Zetal: Go
If you read through the posts :) you will see I have allready mentioned and he has said that he allready tried. Its not what you think at all :)
Well, this would not consume 3 points, though...
Does not work, sorry :(
He should try harder. ;P I just tried it, and it worked... juuuust not in the way he wants, now that I reread it. Well, sorry for intruding then. I'm unfamiliar with the 'Hero' system right now. *walks off* Although... if you aren't stuck on using the built-in hero system, you could give hidden 'Custom Resources' for each level up, and then just have the ability have a cost. Just a possibility.
It indeed works nicely for charged abilities (you can even use cost like 1.5 charges :D) , but unfortunately, thats not what we were talking about. The custom resource however could work as a dirty workaround.
@Kueken531: Go
Yes it would, if he was having to spend a point every level till he had 5 point spent and 5 behaviours he would then have the ultimate revealed
Ah, misunderstood what you meant. Still a very dirty workaround xD
Agreed with Kuoken. Kinda dirty and might confuse the heck out of people. Most people in SC2 bnet are newbie (truth, fact, no offense). i.e. They assume bunker can shoot without marine inside. I thought of the same method like 3 times spending skill til it shows up in command card but it will confuse the heck out of most people. I feel that there are tons of new players in SC2 who are not familiar with RTS/Hero RTS. Unlike WC3 TFT community. most of them join a new custom game and get the grasp right away...
@Maknyuzz: Go
Yes unforuntaly I understand where your coming from, it was just a solution to what you were asking. and I do understand that you have to make things very basic for the people that bought sc2 and havn't played custom games before.
I have not tried yet but do you think we can modify it via Catalog Field Set Value trigger?
@Maknyuzz: Go
Kueken may be the better one to ask from that he has more knowledge of catalog fields with triggers than I
No way, catalogs generally can be used to modify data editor fields. Which field do you want to modify in this case? Its not possible to change dynamic things, like for example cooldowns, ability charges or those learning points using catalogs.