Because it is unrealistic to order 10 possible different type of zerg units to burrow cause they all have different abilities, can I do an ability command index? If I set all units to have burrow and unburrow in the same location?
Is that how the ability command index works? or is it a refrence to the ability?
I'm pretty sure any burrow/unburrow order works for any unit that has a burrow ability.
Timer - Every 29.0 seconds of Game Time
Unit - Create 9 Zergling (Burrowed) for player 10 at (Center of ZergSpawnZone)
Unit - Create 3 Roach (Burrowed) for player 10 at ((Center of ZergSpawnZone)
Unit - Any Unit Enters ZergSpawnZone
Unit - Order (Triggering unit) to (Zergling - Unburrow) (Replace Existing Orders)
General - Wait 1.7 Game Time secondspl
Unit - Order (Triggering unit) to ( Attack targeting (Point(210.0, 205.0)))
This makes both types of units unburrow and move out for example
Firstly you have created it in triggers which is not what I am after. And every unit has a different burrow/unburrow ability because it is a morph that changes them into a different unit, if they had teh same they would all turn into the same unit.
And your any unit enters zerg spawn zone trigger only unburrows zerglings.
I was trying to source a quick option to my problem but found it wasn't possible and had to take the long approach of 10 different issue order effects inside a set/persistent
isnt there someway how to link abilties together to accept the same commands?
Take a look at the Ability fields, and find the part called "ability Set ID" , im not sure how to use it , but im pretty sure thats what you need to edit to get the result you are after :P
Because it is unrealistic to order 10 possible different type of zerg units to burrow cause they all have different abilities, can I do an ability command index? If I set all units to have burrow and unburrow in the same location?
Is that how the ability command index works? or is it a refrence to the ability?
@BiweeklyAaron: Go
Firstly you have created it in triggers which is not what I am after. And every unit has a different burrow/unburrow ability because it is a morph that changes them into a different unit, if they had teh same they would all turn into the same unit.
And your any unit enters zerg spawn zone trigger only unburrows zerglings.
I was trying to source a quick option to my problem but found it wasn't possible and had to take the long approach of 10 different issue order effects inside a set/persistent
But thanks for your help
isnt there someway how to link abilties together to accept the same commands?
Take a look at the Ability fields, and find the part called "ability Set ID" , im not sure how to use it , but im pretty sure thats what you need to edit to get the result you are after :P
@Jinxxx123: Go
How did I not see that field, I just tested and you sir are a god!