I Was Just Wondering If You Could Help Me With A Few Questions I Have (Arcade Beta Editor):
1: If A Behavior Is Applied To A Unit, How Would I Go About Setting A Tint To That Unit (For Example A Green Tint For A Poison Debuff)?
2: I Have A Poison Bomb Spell That Drops An Acid Bomb From The Sky, How Can I Make A Bunch Of Temporary Smoke Around The Impact Location (I Could Do This With Triggers, But I Need To Learn Actors)?
3: I Told The Witch Doctor I Was In Love With You, But He Cursed Me And Now Every Word Begins With A Capital Letter, Help?
Not used the beta yet but generally use a Model actor created on the behaviour being applied that sends a Set Tint Color action to the _Host
For second issue I would need to know how you set up the ability. One option though would to do like the thor barrage and create a load of Model actors on impact isung the SOp (Random Point In Circle) SOp. Create them then the impact effect starts (depends on how your effect tree is structured) and then destroy them based on a timer system.
For the third one I have no clue since you have not given enough detail.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
1) How Do I Set It To _Host? I Haven't Seen That Term Used Before, Is It A Site Op?
2) That Worked Just Swell, Thank You For Your Advice!
3) I Was At The Witch Doctor, He Told Me Some , And Now Everything Gets Capitalized!
4) New Question, I'm Trying To Have An "Unrelenting Force" Style Effect, That Gets Weaker, But The Area Gets Larger As It Goes Forward. Is It Possible To Do This With A Repeating Search (As In A Certain Angle In Front Of Unit The Unit That Uses The Skill) With A Search Bonus? Or Would A Giant List Of Persistants Do Better?
It is used by the system for referencing to the actor in the Hosting - Host - Subject field. Also it is meant to be ::Host, sorry. Under the event actions at the top is a field called Target, this allows actors to communicate between each other. As the host subject will be set to _Selectable like the fungal growth Model actor it will attach itself to the target of the behaviour and then tell the host to tint itself.
Depends if it is instant damage or travels as a wave. The Search Area and Damage effects can both have multiple search areas in the same effect and be made that each one can hit the same or different targets. Look at the siege mode siege tank damage effect for inspiration.
Hello SC2Mapster Forums,
I Was Just Wondering If You Could Help Me With A Few Questions I Have (Arcade Beta Editor):
1: If A Behavior Is Applied To A Unit, How Would I Go About Setting A Tint To That Unit (For Example A Green Tint For A Poison Debuff)?
2: I Have A Poison Bomb Spell That Drops An Acid Bomb From The Sky, How Can I Make A Bunch Of Temporary Smoke Around The Impact Location (I Could Do This With Triggers, But I Need To Learn Actors)?
3: I Told The Witch Doctor I Was In Love With You, But He Cursed Me And Now Every Word Begins With A Capital Letter, Help?
Yours Sincerely, AnOddRadish
Not used the beta yet but generally use a Model actor created on the behaviour being applied that sends a Set Tint Color action to the _Host
For second issue I would need to know how you set up the ability. One option though would to do like the thor barrage and create a load of Model actors on impact isung the SOp (Random Point In Circle) SOp. Create them then the impact effect starts (depends on how your effect tree is structured) and then destroy them based on a timer system.
For the third one I have no clue since you have not given enough detail.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
1) How Do I Set It To _Host? I Haven't Seen That Term Used Before, Is It A Site Op?
2) That Worked Just Swell, Thank You For Your Advice!
3) I Was At The Witch Doctor, He Told Me Some , And Now Everything Gets Capitalized!
4) New Question, I'm Trying To Have An "Unrelenting Force" Style Effect, That Gets Weaker, But The Area Gets Larger As It Goes Forward. Is It Possible To Do This With A Repeating Search (As In A Certain Angle In Front Of Unit The Unit That Uses The Skill) With A Search Bonus? Or Would A Giant List Of Persistants Do Better?
It is used by the system for referencing to the actor in the Hosting - Host - Subject field. Also it is meant to be ::Host, sorry. Under the event actions at the top is a field called Target, this allows actors to communicate between each other. As the host subject will be set to _Selectable like the fungal growth Model actor it will attach itself to the target of the behaviour and then tell the host to tint itself.
Depends if it is instant damage or travels as a wave. The Search Area and Damage effects can both have multiple search areas in the same effect and be made that each one can hit the same or different targets. Look at the siege mode siege tank damage effect for inspiration.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg