I have a channelled lightning ability that lasts for 2 seconds and i want to play a specific sound (ArtanisVoid_PsionicStormImpact) 3 times over that 2 seconds. 1 initially, and one on each second after.
I attempted to do it by creating 3 sound actors each with their own separate create timers and each destroying themselves 0.01 sec before the next is due to create. The game doesn't seem to allow me to do this though, possibly a duplicating error? Being that the editor is bugged and crashes if I try to create or duplicate a sound, are there any ways to get around this and make it work?
Edit: Now I'm trying to use the sound layers, I have 3 separate versions of PsionicStormImpact sounds being used and set the delays to 0.0, 1.0 and 2.0 respectively but still no success. I can only hear the first sound.
That's weird that the editor just up and crashes but can't say it surprises me. Maybe also try duplicating the sound files themselves along with actors so there is no connection between the repeating sounds whatsoever. If that doesn't work I'd try going the other direction and putting everything in the same actor, with events to fire 0, 1 and 2 seconds after the event.
If that STILL doesn't work I'd resort to the dark world of triggers and just implement it that way.
Yeah, ended up having to use triggers to play them. No problems duplicating them there. I tried everything I could think of within the data editor, but they just wouldnt play on top of each other or replace each other no matter what I done.
I assumed the crash when duplicating/creating a sound in the data editor was just how it was for everyone as I read posts from others saying that they had the same issue and nobody was chiming in to say thiers worked. Strange to hear that it's not effecting everyone.
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I have a channelled lightning ability that lasts for 2 seconds and i want to play a specific sound (ArtanisVoid_PsionicStormImpact) 3 times over that 2 seconds. 1 initially, and one on each second after.
I attempted to do it by creating 3 sound actors each with their own separate create timers and each destroying themselves 0.01 sec before the next is due to create. The game doesn't seem to allow me to do this though, possibly a duplicating error? Being that the editor is bugged and crashes if I try to create or duplicate a sound, are there any ways to get around this and make it work?
Edit: Now I'm trying to use the sound layers, I have 3 separate versions of PsionicStormImpact sounds being used and set the delays to 0.0, 1.0 and 2.0 respectively but still no success. I can only hear the first sound.
@Syncourt: Go
That's weird that the editor just up and crashes but can't say it surprises me. Maybe also try duplicating the sound files themselves along with actors so there is no connection between the repeating sounds whatsoever. If that doesn't work I'd try going the other direction and putting everything in the same actor, with events to fire 0, 1 and 2 seconds after the event.
If that STILL doesn't work I'd resort to the dark world of triggers and just implement it that way.
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@Bilxor: Go
Thanks for the reply.
Yeah, ended up having to use triggers to play them. No problems duplicating them there. I tried everything I could think of within the data editor, but they just wouldnt play on top of each other or replace each other no matter what I done.
I assumed the crash when duplicating/creating a sound in the data editor was just how it was for everyone as I read posts from others saying that they had the same issue and nobody was chiming in to say thiers worked. Strange to hear that it's not effecting everyone.