I can't seem to get the light editor to apply changes, which is a problem since I need a day/night cycle, and I want the shadows to work. Auto-updating the game shows active changes just fine, but as soon as the light settings window is closed, all changes revert to the same seemingly random states; it's as if my sun is behind a stained glass window, on a rollercoaster. Even stranger is that in game, it'll go through the entire seizure-inducing light cycle in a few seconds. My days are set by triggers to be 96 seconds long, and I've got a dialog item showing the current time of day, but the light set finishes in a few game hours (about eight seconds) and then stays on what looks like a default game light until 6:00:00 game time, where it speeds through the cycle again.
Further adding to my confusion, is that my light set starts at 0:00:00, not 6am. Additionally, it seems to start transitioning into a darker light scheme after ingame midnight, but before it even gets dark, 6am rolls around and the sun goes on an 8 second acid trip again. The shadows only move during this 8 second period; aside from that, they're always stationary at game-default regardless of the subtle light changes that don't seem to be the ones I've specified.
Since a day/night cycle is a pretty important part of the map... FML. Any ideas?
I've had issues with the light editor myself, however, in your case I would start by altering the day/night cycles through the data editor and not triggers. Idk what it is sometime it's just the subtle things that can make everything go haywire. I'd start there to help yourself dig deeper to your core problem.
Auto-updating the game shows active changes just fine, but as soon as the light settings window is closed, all changes revert to the same seemingly random states
Bumpage, been having this problem for ever, still no solution, anyone solved it ?
I can't seem to get the light editor to apply changes, which is a problem since I need a day/night cycle, and I want the shadows to work. Auto-updating the game shows active changes just fine, but as soon as the light settings window is closed, all changes revert to the same seemingly random states; it's as if my sun is behind a stained glass window, on a rollercoaster. Even stranger is that in game, it'll go through the entire seizure-inducing light cycle in a few seconds. My days are set by triggers to be 96 seconds long, and I've got a dialog item showing the current time of day, but the light set finishes in a few game hours (about eight seconds) and then stays on what looks like a default game light until 6:00:00 game time, where it speeds through the cycle again.
Further adding to my confusion, is that my light set starts at 0:00:00, not 6am. Additionally, it seems to start transitioning into a darker light scheme after ingame midnight, but before it even gets dark, 6am rolls around and the sun goes on an 8 second acid trip again. The shadows only move during this 8 second period; aside from that, they're always stationary at game-default regardless of the subtle light changes that don't seem to be the ones I've specified.
Since a day/night cycle is a pretty important part of the map... FML. Any ideas?
I've had issues with the light editor myself, however, in your case I would start by altering the day/night cycles through the data editor and not triggers. Idk what it is sometime it's just the subtle things that can make everything go haywire. I'd start there to help yourself dig deeper to your core problem.
@Chroyst: Go
Bumpage, been having this problem for ever, still no solution, anyone solved it ?
http://forums.sc2mapster.com/resources/tutorials/9381-tutorial-rudimentary-day-night-cycle/#p18
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg