Just tried to make a beam that uses a billboard with the Cannot Be Obstructed flag like the Nuke Target actor, but it doesn't seem to work, anyone try this before? Might be a longshot but I reckon some beams would look a lot better if they were always drawn on top and didn't poke through walls etc.
Then add it if you can. To be honest no one has ever looked into the subject of tentacles and beams in much detail. Just because all models that are those types have that specific bone is no guarentee.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Just tried to make a beam that uses a billboard with the Cannot Be Obstructed flag like the Nuke Target actor, but it doesn't seem to work, anyone try this before? Might be a longshot but I reckon some beams would look a lot better if they were always drawn on top and didn't poke through walls etc.
All beams and tentacles require the model to have the Attacher bone.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
So is it impossible or possible with a special model that includes that bone?
Got 3DMax?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yep, m3 plugins too.
Then add it if you can. To be honest no one has ever looked into the subject of tentacles and beams in much detail. Just because all models that are those types have that specific bone is no guarentee.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg