Hi,
I got some calculation question:
Consider a unit with an attribute that increases maxlife. one buff that uses life-fraction 1.1 and one buff that adds 100 to maxlife.
My question would be how is life calculated...in which order are changes applied. I've seen formulas for damage calculation. Does anyone know if theres a formula for life etc.?
Hi,
I got some calculation question:
Consider a unit with an attribute that increases maxlife. one buff that uses life-fraction 1.1 and one buff that adds 100 to maxlife.
My question would be how is life calculated...in which order are changes applied. I've seen formulas for damage calculation. Does anyone know if theres a formula for life etc.?
Use a buff then Units+
@Mugen245: Go
I know how to do this XD. I would like to see a mathematical formula and/or the order boni from different sources are applied to a unit.
The attribute + max life is same as buff + life.
It goes base (life x multiplier) + bonus life
So the base life would be multiplied by 1.1x then all the attributes and buffs would apply.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Is there a way to change that. would need attributes to be considered first.
Edit: Right now I've been able to do this via trigger and catalog functions.
@DrSuperEvil: Go Do you know a data only way to solve this?
Not without pleading to Blizzard to change the game engine. Sorry.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg