I'm trying to change the camera settings on my map to get a different viewing angle and more zoomed out. But it seems SC2 tries to force the camera distance to the default parameters
Here's what I've done:
created a custom camera with min/max distance set to 50/100, initial distance set to 100 and maximum scroll distance set to 100
created a custom texture set using the camera and applied it to the map
With the above settings the initial distance is 50, not 100 as I've specified, and scrolling has no effect. If I change the minimum distance to, say, 5, it starts at the default maximum distance (10, I think..) and it's not possible to zoom out further, only within the default range.
Am I missing something obvious here? I've scoured Google and the little docs I've found and come up with nothing :(
Isn't that only for cameras created in the Terrain Editor, though? I'm trying to change the default game camera, so there isn't really any camera to 'apply' (since it's always applied)
Just updating this thread to tell everyone how I solved it.
So, if you want to change the default settings for the main camera, there are actually two places you have to go. You have to change both the min/max values on the camera object AND the values in the zoom levels. The zoom levels control how the camera is moved when you use the scroll wheel. One level per scroll 'tick' I think. So you want to set the first and last zoom level to correspond to the min/max values you set on the camera.
Hoping someone else might find this bit of knowledge useful :)
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I'm trying to change the camera settings on my map to get a different viewing angle and more zoomed out. But it seems SC2 tries to force the camera distance to the default parameters
Here's what I've done:
With the above settings the initial distance is 50, not 100 as I've specified, and scrolling has no effect. If I change the minimum distance to, say, 5, it starts at the default maximum distance (10, I think..) and it's not possible to zoom out further, only within the default range.
Am I missing something obvious here? I've scoured Google and the little docs I've found and come up with nothing :(
i think you need to apply the camera to player in trigger
@zeropoints: Go
Isn't that only for cameras created in the Terrain Editor, though? I'm trying to change the default game camera, so there isn't really any camera to 'apply' (since it's always applied)
u need to select the camera u use on the map and go to the topic where the 4 standart cameras are in there u can change or add cameras
@AluCardvanHellsing: Go
4 standard cameras? you mean the cameras tab in the data editor? like i said, i've created a custom camera already..
Just updating this thread to tell everyone how I solved it.
So, if you want to change the default settings for the main camera, there are actually two places you have to go. You have to change both the min/max values on the camera object AND the values in the zoom levels. The zoom levels control how the camera is moved when you use the scroll wheel. One level per scroll 'tick' I think. So you want to set the first and last zoom level to correspond to the min/max values you set on the camera.
Hoping someone else might find this bit of knowledge useful :)