I'm making effectively an Ion cannon from CnC. The actual workings of which are ok, still some tweaks needed as far as damage goes, but otherwise it works. Click ability, click target location, a few seconds later and damage occurs. However, my issue is that I can't get the impact model to appear. So while the damage itself happens, there are no visual clues that the spell has taken place, except for a change in the units health. I'm not 100% on spells, so for the model, I've just made it the same as I would with an attack impact model. with actor an' all. This doesn't seem to be working though. Does anyone have any ideas? Is there a different method for spell visuals?
Another quick question to follow up on this, the model works perfectly now, thanks alot, but I'm not seeing anywhere to assign a sound to the effect, would this be done through the caster?
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I'm making effectively an Ion cannon from CnC. The actual workings of which are ok, still some tweaks needed as far as damage goes, but otherwise it works. Click ability, click target location, a few seconds later and damage occurs. However, my issue is that I can't get the impact model to appear. So while the damage itself happens, there are no visual clues that the spell has taken place, except for a change in the units health. I'm not 100% on spells, so for the model, I've just made it the same as I would with an attack impact model. with actor an' all. This doesn't seem to be working though. Does anyone have any ideas? Is there a different method for spell visuals?
@Wolf1322: Go
Have your impact model be whatever you like it, lets say EMP Blast.
Your Actor will be a Model, type SpellOneShot or whatever.
Set your scale however you like, and then in the actor events have this...
That's all that's needed.
Awesome, thanks alot BorgDragon. Much apprieciated.
Another quick question to follow up on this, the model works perfectly now, thanks alot, but I'm not seeing anywhere to assign a sound to the effect, would this be done through the caster?