Ive been toying with this for a WHILE, i eventually gave up and did something else, but now i have to fix it. If you test the attached map, the "basic builder" unit will only have 5 buttons when it should have 7. Two of the buttons (The only custom buttons on the card) dont show up, no matter what ability command or button i give it. Anyone know what I'm doing wrong?
Sure you gave the ability to the unit in the Ability - Abilities - Ability field? What are the requirements for showing the buttons on the ability? What is the button state on the ability?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Sure you gave the ability to the unit in the Ability - Abilities - Ability field? What are the requirements for showing the buttons on the ability? What is the button state on the ability?
... Wow. i feel stupid now >.<
i dont understand why that enabled the submenu to be showed when it had no affiliation with it
e/ i have a new issue... i made a unit with a custom weapon with custom launch missle etc. but the missle launches from the ground rather than a bunker opening
The unit requires the ability to be able to use it via the command card. You can have abilities on units that are not on the command card eg morphs that are only able to be activated by Issue Order effects. Even though it is in the command card, if the unit lacks the ability it cannot use it and so the button is autoremoved.
The rest is if you only want the button to show on certain conditions/upgrades.
Ive been toying with this for a WHILE, i eventually gave up and did something else, but now i have to fix it. If you test the attached map, the "basic builder" unit will only have 5 buttons when it should have 7. Two of the buttons (The only custom buttons on the card) dont show up, no matter what ability command or button i give it. Anyone know what I'm doing wrong?
Sure you gave the ability to the unit in the Ability - Abilities - Ability field? What are the requirements for showing the buttons on the ability? What is the button state on the ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
... Wow. i feel stupid now >.<
i dont understand why that enabled the submenu to be showed when it had no affiliation with it
e/ i have a new issue... i made a unit with a custom weapon with custom launch missle etc. but the missle launches from the ground rather than a bunker opening
The unit requires the ability to be able to use it via the command card. You can have abilities on units that are not on the command card eg morphs that are only able to be activated by Issue Order effects. Even though it is in the command card, if the unit lacks the ability it cannot use it and so the button is autoremoved.
The rest is if you only want the button to show on certain conditions/upgrades.
For your second problem, just give it an Action actor. This actor type defines the launch and impact locations and sounds. Please refer to this if you need help with it: http://www.sc2mapster.com/wiki/galaxy/data/actors/type/action/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg