Sorry if this does not belong here. I have made a melee mod for SC2, and everything works, except I just tried to change the costs of the assimilator, refinery, and extractor in my mod, but it does not show up in the data editor when I set the mod as a dependency in my maps. I have tried even downloading a random map, but it still does not show up.
When I play a game, the geyser unit ends up not having a cost.
Something that I found odd is that if I reset them to their parent/default values (LibertyMulti), the cost for the extractor is wrong, as it says it is 75. I have tried restarting the editor as well as checking values in official maps and such. All the same.
Can anyone please explain to me why it fails to say the correct cost as well as how I can effectively change it in my mod to be reflected in the maps? How is it getting the correct value for the extractor (25) if LibertyMulti is wrong?
Thanks.
EDIT: Weird, if I change the value in my map to the one I have in my mod, the text turns into the gold colour that signifies it is coming from my mod. I checked a few other values and it just seems it needs a refresh. I wonder if anyone else gets this problem. Is there a way to completely refresh the values? (reloading the editor does not seem to help)
It still is not reflecting in the game, though. No cost for the extractor... :( The changes work for the other 2, however. so odd
Sorry if this does not belong here. I have made a melee mod for SC2, and everything works, except I just tried to change the costs of the assimilator, refinery, and extractor in my mod, but it does not show up in the data editor when I set the mod as a dependency in my maps. I have tried even downloading a random map, but it still does not show up. When I play a game, the geyser unit ends up not having a cost.
Something that I found odd is that if I reset them to their parent/default values (LibertyMulti), the cost for the extractor is wrong, as it says it is 75. I have tried restarting the editor as well as checking values in official maps and such. All the same.
Can anyone please explain to me why it fails to say the correct cost as well as how I can effectively change it in my mod to be reflected in the maps? How is it getting the correct value for the extractor (25) if LibertyMulti is wrong?
Thanks.
EDIT: Weird, if I change the value in my map to the one I have in my mod, the text turns into the gold colour that signifies it is coming from my mod. I checked a few other values and it just seems it needs a refresh. I wonder if anyone else gets this problem. Is there a way to completely refresh the values? (reloading the editor does not seem to help)
It still is not reflecting in the game, though. No cost for the extractor... :( The changes work for the other 2, however. so odd
@purakushi: Go
Ah, nevermind. I did not realise Zerg structure costs work a bit differently: http://us.battle.net/sc2/en/forum/topic/7811151669?page=1#3
I should have checked other Zerg buildings... oops. Got it working. Thanks!