I'm currently planning on having a unit that will block the path of an incoming projectile, how would anyone suggest to do this?
Not having a unit model spawns an ugly white sphere and I don't really want to scale a unit model to something tiny because I need to make the unit display it's shields when it's hit.
Would also be nice to not display the hitpoint/shield bars on the unit when you hold down alt.
Alternately set the actor's model to Invisible, make it unselectable/untargetable and uncheck everything under Status Bar Flags. I like this approach because then you can set the Editor Model field to something (one of the shape models works well) so you can see the unit in the editor but not the game.
I'm currently planning on having a unit that will block the path of an incoming projectile, how would anyone suggest to do this?
Not having a unit model spawns an ugly white sphere and I don't really want to scale a unit model to something tiny because I need to make the unit display it's shields when it's hit.
Would also be nice to not display the hitpoint/shield bars on the unit when you hold down alt.
If anyone can help, that would be fantastic
@Scourgey:
No Draw flag.
Alternately set the actor's model to Invisible, make it unselectable/untargetable and uncheck everything under Status Bar Flags. I like this approach because then you can set the Editor Model field to something (one of the shape models works well) so you can see the unit in the editor but not the game.
@RileyStarcraft: Go
Thanks Riley, I'll be trying that.