The editor is driving me nuts today. I already studied the previous threads on this issue but didn't find anything useful. Somehow, when I try to tint the color of the muzzle fire of the marine weapon, it doesn't work. I have to add an ActorCreate event with a SetTintColor function to the actor which is triggered by the damage effect of the weapon and defines the muzzle fire animation model right?
I tried the same for another effect of another unit, doesn't work either. Any suggestions?
hmmm can you send a screen shot of the actor message or attach the map i might not remember if that is how you tint but still i can remember if i try have you tried tinting just a unit itself
I believe you are referring to the attack itself instead of the actor the attack creates. The Marine Attack actor uses a Generic Attack Launch Model, which is the fire coming out of the. Copy the Generic Attack Launch Model and name it, let's say, Marine Attack Launch Model. Next, go to Marine Attack and go to Art, then change all references to Generic Attack Launch Model to Marine Attack Launch Model. Then go to Marine Attack Launch Model and add your SetTintColor event.
One question left: How am I able to edit the lighting of the weapon. There's a lighting on the Marine model when he shoots with his weapon. I need to change some values of it like duration and such. Is it possible?
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The editor is driving me nuts today. I already studied the previous threads on this issue but didn't find anything useful. Somehow, when I try to tint the color of the muzzle fire of the marine weapon, it doesn't work. I have to add an ActorCreate event with a SetTintColor function to the actor which is triggered by the damage effect of the weapon and defines the muzzle fire animation model right?
I tried the same for another effect of another unit, doesn't work either. Any suggestions?
ok so this is your actor message
@aczchef: Go
I did exactly that, but it's not working.
hmmm can you send a screen shot of the actor message or attach the map i might not remember if that is how you tint but still i can remember if i try have you tried tinting just a unit itself
@aczchef: Go
I believe you are referring to the attack itself instead of the actor the attack creates. The Marine Attack actor uses a Generic Attack Launch Model, which is the fire coming out of the. Copy the Generic Attack Launch Model and name it, let's say, Marine Attack Launch Model. Next, go to Marine Attack and go to Art, then change all references to Generic Attack Launch Model to Marine Attack Launch Model. Then go to Marine Attack Launch Model and add your SetTintColor event.
yeah thats the problem
@Tudentau: Go
Worked. Ty!
One question left: How am I able to edit the lighting of the weapon. There's a lighting on the Marine model when he shoots with his weapon. I need to change some values of it like duration and such. Is it possible?