Okayso are you all familier with that one asteroid doodad that floats way up high and looks purdy?
Well, I was going to be clever and change the model to something else to go with my map.
Alas, when I change the model to the one I want, the model sits on the ground instead of way up where the asteroid would normally float.
Turns out, the height is actually attached to the model of the Asteroid and not the doodad itself, so any model I exhange it with won't float up high, only the asteroid's original model.
So my question is, is there anyway to edit a model in-game so that you can set the height of it up high like the asteroid?
Or perhaps theres a trick that can make the doodad appear way up high even though it isn't.
Any pointers? :C
NOTE: The doodad isn't a unit, so I can't set its height the way you do for say, a flying unit.
Okayso are you all familier with that one asteroid doodad that floats way up high and looks purdy?
Well, I was going to be clever and change the model to something else to go with my map.
Alas, when I change the model to the one I want, the model sits on the ground instead of way up where the asteroid would normally float.
Turns out, the height is actually attached to the model of the Asteroid and not the doodad itself, so any model I exhange it with won't float up high, only the asteroid's original model.
So my question is, is there anyway to edit a model in-game so that you can set the height of it up high like the asteroid?
Or perhaps theres a trick that can make the doodad appear way up high even though it isn't.
Any pointers? :C
NOTE: The doodad isn't a unit, so I can't set its height the way you do for say, a flying unit.
Maybe I'm missing something here, but couldn't you double-click the doodad and change the height like that? :P
WOW.
Did NOT know you could do that. Holy crap. I feel really dumb now.
Thanks. lmao. Goes to show how much time I put into doodads right.... Thanks so much xD